Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting

Fuente: arXiv
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Auteurs principaux: Strong, Matthew, Lei, Boshu, Swann, Aiden, Jiang, Wen, Daniilidis, Kostas, Kennedy III, Monroe
Format: Preprint
Publié: 2024
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author Strong, Matthew
Lei, Boshu
Swann, Aiden
Jiang, Wen
Daniilidis, Kostas
Kennedy III, Monroe
author_facet Strong, Matthew
Lei, Boshu
Swann, Aiden
Jiang, Wen
Daniilidis, Kostas
Kennedy III, Monroe
contents We propose a framework for active next best view and touch selection for robotic manipulators using 3D Gaussian Splatting (3DGS). 3DGS is emerging as a useful explicit 3D scene representation for robotics, as it has the ability to represent scenes in a both photorealistic and geometrically accurate manner. However, in real-world, online robotic scenes where the number of views is limited given efficiency requirements, random view selection for 3DGS becomes impractical as views are often overlapping and redundant. We address this issue by proposing an end-to-end online training and active view selection pipeline, which enhances the performance of 3DGS in few-view robotics settings. We first elevate the performance of few-shot 3DGS with a novel semantic depth alignment method using Segment Anything Model 2 (SAM2) that we supplement with Pearson depth and surface normal loss to improve color and depth reconstruction of real-world scenes. We then extend FisherRF, a next-best-view selection method for 3DGS, to select views and touch poses based on depth uncertainty. We perform online view selection on a real robot system during live 3DGS training. We motivate our improvements to few-shot GS scenes, and extend depth-based FisherRF to them, where we demonstrate both qualitative and quantitative improvements on challenging robot scenes. For more information, please see our project page at https://arm.stanford.edu/next-best-sense.
format Preprint
id arxiv_https___arxiv_org_abs_2410_04680
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting
Strong, Matthew
Lei, Boshu
Swann, Aiden
Jiang, Wen
Daniilidis, Kostas
Kennedy III, Monroe
Robotics
Computer Vision and Pattern Recognition
We propose a framework for active next best view and touch selection for robotic manipulators using 3D Gaussian Splatting (3DGS). 3DGS is emerging as a useful explicit 3D scene representation for robotics, as it has the ability to represent scenes in a both photorealistic and geometrically accurate manner. However, in real-world, online robotic scenes where the number of views is limited given efficiency requirements, random view selection for 3DGS becomes impractical as views are often overlapping and redundant. We address this issue by proposing an end-to-end online training and active view selection pipeline, which enhances the performance of 3DGS in few-view robotics settings. We first elevate the performance of few-shot 3DGS with a novel semantic depth alignment method using Segment Anything Model 2 (SAM2) that we supplement with Pearson depth and surface normal loss to improve color and depth reconstruction of real-world scenes. We then extend FisherRF, a next-best-view selection method for 3DGS, to select views and touch poses based on depth uncertainty. We perform online view selection on a real robot system during live 3DGS training. We motivate our improvements to few-shot GS scenes, and extend depth-based FisherRF to them, where we demonstrate both qualitative and quantitative improvements on challenging robot scenes. For more information, please see our project page at https://arm.stanford.edu/next-best-sense.
title Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.04680