6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Gao, Zhongpai, Planche, Benjamin, Zheng, Meng, Choudhuri, Anwesa, Chen, Terrence, Wu, Ziyan
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866917950725816320
author Gao, Zhongpai
Planche, Benjamin
Zheng, Meng
Choudhuri, Anwesa
Chen, Terrence
Wu, Ziyan
author_facet Gao, Zhongpai
Planche, Benjamin
Zheng, Meng
Choudhuri, Anwesa
Chen, Terrence
Wu, Ziyan
contents Novel view synthesis has advanced significantly with the development of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS). However, achieving high quality without compromising real-time rendering remains challenging, particularly for physically-based ray tracing with view-dependent effects. Recently, N-dimensional Gaussians (N-DG) introduced a 6D spatial-angular representation to better incorporate view-dependent effects, but the Gaussian representation and control scheme are sub-optimal. In this paper, we revisit 6D Gaussians and introduce 6D Gaussian Splatting (6DGS), which enhances color and opacity representations and leverages the additional directional information in the 6D space for optimized Gaussian control. Our approach is fully compatible with the 3DGS framework and significantly improves real-time radiance field rendering by better modeling view-dependent effects and fine details. Experiments demonstrate that 6DGS significantly outperforms 3DGS and N-DG, achieving up to a 15.73 dB improvement in PSNR with a reduction of 66.5% Gaussian points compared to 3DGS. The project page is: https://gaozhongpai.github.io/6dgs/
format Preprint
id arxiv_https___arxiv_org_abs_2410_04974
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
Gao, Zhongpai
Planche, Benjamin
Zheng, Meng
Choudhuri, Anwesa
Chen, Terrence
Wu, Ziyan
Computer Vision and Pattern Recognition
Artificial Intelligence
Novel view synthesis has advanced significantly with the development of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS). However, achieving high quality without compromising real-time rendering remains challenging, particularly for physically-based ray tracing with view-dependent effects. Recently, N-dimensional Gaussians (N-DG) introduced a 6D spatial-angular representation to better incorporate view-dependent effects, but the Gaussian representation and control scheme are sub-optimal. In this paper, we revisit 6D Gaussians and introduce 6D Gaussian Splatting (6DGS), which enhances color and opacity representations and leverages the additional directional information in the 6D space for optimized Gaussian control. Our approach is fully compatible with the 3DGS framework and significantly improves real-time radiance field rendering by better modeling view-dependent effects and fine details. Experiments demonstrate that 6DGS significantly outperforms 3DGS and N-DG, achieving up to a 15.73 dB improvement in PSNR with a reduction of 66.5% Gaussian points compared to 3DGS. The project page is: https://gaozhongpai.github.io/6dgs/
title 6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2410.04974