LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting

Fuente: arXiv
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Main Authors: Chen, Qifeng, Yang, Sheng, Du, Sicong, Tang, Tao, Xie, Rengan, Chen, Peng, Huo, Yuchi
Format: Preprint
Published: 2024
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author Chen, Qifeng
Yang, Sheng
Du, Sicong
Tang, Tao
Xie, Rengan
Chen, Peng
Huo, Yuchi
author_facet Chen, Qifeng
Yang, Sheng
Du, Sicong
Tang, Tao
Xie, Rengan
Chen, Peng
Huo, Yuchi
contents We present LiDAR-GS, a Gaussian Splatting (GS) method for real-time, high-fidelity re-simulation of LiDAR scans in public urban road scenes. Recent GS methods proposed for cameras have achieved significant advancements in real-time rendering beyond Neural Radiance Fields (NeRF). However, applying GS representation to LiDAR, an active 3D sensor type, poses several challenges that must be addressed to preserve high accuracy and unique characteristics. Specifically, LiDAR-GS designs a differentiable laser beam splatting, using range-view representation for precise surface splatting by projecting lasers onto micro cross-sections, effectively eliminating artifacts associated with local affine approximations. Furthermore, LiDAR-GS leverages Neural Gaussian Representation, which further integrate view-dependent clues, to represent key LiDAR properties that are influenced by the incident direction and external factors. Combining these practices with some essential adaptations, e.g., dynamic instances decomposition, LiDAR-GS succeeds in simultaneously re-simulating depth, intensity, and ray-drop channels, achieving state-of-the-art results in both rendering frame rate and quality on publically available large scene datasets when compared with the methods using explicit mesh or implicit NeRF. Our source code is publicly available at https://www.github.com/cqf7419/LiDAR-GS.
format Preprint
id arxiv_https___arxiv_org_abs_2410_05111
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting
Chen, Qifeng
Yang, Sheng
Du, Sicong
Tang, Tao
Xie, Rengan
Chen, Peng
Huo, Yuchi
Computer Vision and Pattern Recognition
We present LiDAR-GS, a Gaussian Splatting (GS) method for real-time, high-fidelity re-simulation of LiDAR scans in public urban road scenes. Recent GS methods proposed for cameras have achieved significant advancements in real-time rendering beyond Neural Radiance Fields (NeRF). However, applying GS representation to LiDAR, an active 3D sensor type, poses several challenges that must be addressed to preserve high accuracy and unique characteristics. Specifically, LiDAR-GS designs a differentiable laser beam splatting, using range-view representation for precise surface splatting by projecting lasers onto micro cross-sections, effectively eliminating artifacts associated with local affine approximations. Furthermore, LiDAR-GS leverages Neural Gaussian Representation, which further integrate view-dependent clues, to represent key LiDAR properties that are influenced by the incident direction and external factors. Combining these practices with some essential adaptations, e.g., dynamic instances decomposition, LiDAR-GS succeeds in simultaneously re-simulating depth, intensity, and ray-drop channels, achieving state-of-the-art results in both rendering frame rate and quality on publically available large scene datasets when compared with the methods using explicit mesh or implicit NeRF. Our source code is publicly available at https://www.github.com/cqf7419/LiDAR-GS.
title LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.05111