Last Iterate Convergence in Monotone Mean Field Games
Fuente:
arXiv
Saved in:
| Main Authors: | Isobe, Noboru, Abe, Kenshi, Ariu, Kaito |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Boosting Perturbed Gradient Ascent for Last-Iterate Convergence in Games
by: Abe, Kenshi, et al.
Published: (2024)
by: Abe, Kenshi, et al.
Published: (2024)
Linear Convergence in Games with Delayed Feedback via Extra Prediction
by: Fujimoto, Yuma, et al.
Published: (2026)
by: Fujimoto, Yuma, et al.
Published: (2026)
Adaptively Perturbed Mirror Descent for Learning in Games
by: Abe, Kenshi, et al.
Published: (2023)
by: Abe, Kenshi, et al.
Published: (2023)
Learning from Delayed Feedback in Games via Extra Prediction
by: Fujimoto, Yuma, et al.
Published: (2025)
by: Fujimoto, Yuma, et al.
Published: (2025)
Global Behavior of Learning Dynamics in Zero-Sum Games with Memory Asymmetry
by: Fujimoto, Yuma, et al.
Published: (2024)
by: Fujimoto, Yuma, et al.
Published: (2024)
Nash Equilibrium and Learning Dynamics in Three-Player Matching $m$-Action Games
by: Fujimoto, Yuma, et al.
Published: (2024)
by: Fujimoto, Yuma, et al.
Published: (2024)
Synchronization in Learning in Periodic Zero-Sum Games Triggers Divergence from Nash Equilibrium
by: Fujimoto, Yuma, et al.
Published: (2024)
by: Fujimoto, Yuma, et al.
Published: (2024)
Memory Asymmetry Creates Heteroclinic Orbits to Nash Equilibrium in Learning in Zero-Sum Games
by: Fujimoto, Yuma, et al.
Published: (2023)
by: Fujimoto, Yuma, et al.
Published: (2023)
Time-Varyingness in Auction Breaks Revenue Equivalence
by: Fujimoto, Yuma, et al.
Published: (2024)
by: Fujimoto, Yuma, et al.
Published: (2024)
Perturbing Best Responses in Zero-Sum Games
by: Dziwoki, Adam, et al.
Published: (2025)
by: Dziwoki, Adam, et al.
Published: (2025)
Approximate State Abstraction for Markov Games
by: Ishibashi, Hiroki, et al.
Published: (2024)
by: Ishibashi, Hiroki, et al.
Published: (2024)
Zero Knowledge Games
by: Malloy, Ian
Published: (2020)
by: Malloy, Ian
Published: (2020)
Monotonicity of Equilibria in Nonatomic Congestion Games
by: Cominetti, Roberto, et al.
Published: (2023)
by: Cominetti, Roberto, et al.
Published: (2023)
On the Power of Perturbation under Sampling in Solving Extensive-Form Games
by: Masaka, Wataru, et al.
Published: (2025)
by: Masaka, Wataru, et al.
Published: (2025)
Global Convergence to Nash Equilibrium in Nonconvex General-Sum Games under the $n$-Sided PL Condition
by: Chao, Yutong, et al.
Published: (2026)
by: Chao, Yutong, et al.
Published: (2026)
Follower Agnostic Methods for Stackelberg Games
by: Maheshwari, Chinmay, et al.
Published: (2023)
by: Maheshwari, Chinmay, et al.
Published: (2023)
Last-iterate Convergence in Regularized Graphon Mean Field Game
by: Dong, Jing, et al.
Published: (2024)
by: Dong, Jing, et al.
Published: (2024)
A Coopetition Index for Coalitions in Simple Games
by: Aleandri, Michele, et al.
Published: (2024)
by: Aleandri, Michele, et al.
Published: (2024)
A Sequential Game Framework for Target Tracking
by: Leal, Daniel, et al.
Published: (2024)
by: Leal, Daniel, et al.
Published: (2024)
General Lotto Games with Scouts: Information versus Strength
by: Brethouwer, Jan-Tino, et al.
Published: (2024)
by: Brethouwer, Jan-Tino, et al.
Published: (2024)
The Theory of Strategic Evolution: Games with Endogenous Players and Strategic Replicators
by: Vallier, Kevin
Published: (2025)
by: Vallier, Kevin
Published: (2025)
Efficient Last-iterate Convergence Algorithms in Solving Games
by: Meng, Linjian, et al.
Published: (2023)
by: Meng, Linjian, et al.
Published: (2023)
Markov $α$-Potential Games
by: Guo, Xin, et al.
Published: (2023)
by: Guo, Xin, et al.
Published: (2023)
Cumulative Games: Who is the current player?
by: Larsson, Urban, et al.
Published: (2020)
by: Larsson, Urban, et al.
Published: (2020)
Cooking Poisons: Thinking Laterally with Game Theory
by: Chow, Timothy Y.
Published: (2024)
by: Chow, Timothy Y.
Published: (2024)
Independent and Decentralized Learning in Markov Potential Games
by: Maheshwari, Chinmay, et al.
Published: (2022)
by: Maheshwari, Chinmay, et al.
Published: (2022)
Logit-Q Dynamics for Efficient Learning in Stochastic Teams
by: Donmez, Ahmed Said, et al.
Published: (2023)
by: Donmez, Ahmed Said, et al.
Published: (2023)
Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks
by: Leonte, Dan, et al.
Published: (2025)
by: Leonte, Dan, et al.
Published: (2025)
On Computing the Shapley Value in Bankruptcy Games -llustrated by Rectified Linear Function Game-
by: Yamazaki, Shunta, et al.
Published: (2025)
by: Yamazaki, Shunta, et al.
Published: (2025)
Convergence of Decentralized Actor-Critic Algorithm in General-sum Markov Games
by: Maheshwari, Chinmay, et al.
Published: (2024)
by: Maheshwari, Chinmay, et al.
Published: (2024)
Approximating the Shapley Value of Minimum Cost Spanning Tree Games: An FPRAS for Saving Games
by: Jimbo, Takumi, et al.
Published: (2026)
by: Jimbo, Takumi, et al.
Published: (2026)
Extending Games beyond the Finite Horizon
by: Sakahara, Kiri, et al.
Published: (2025)
by: Sakahara, Kiri, et al.
Published: (2025)
Probability of a Condorcet Winner for Large Electorates: An Analytic Combinatorics Approach
by: Caizergues, Emma, et al.
Published: (2025)
by: Caizergues, Emma, et al.
Published: (2025)
Towards An Analytical Framework for Dynamic Potential Games
by: Guo, Xin, et al.
Published: (2023)
by: Guo, Xin, et al.
Published: (2023)
A Complete Characterization of Convexity in Flow Games
by: Xiao, Han, et al.
Published: (2026)
by: Xiao, Han, et al.
Published: (2026)
Cooperation Dynamics in Multi-Agent Systems: Exploring Game-Theoretic Scenarios with Mean-Field Equilibria
by: Sathi, Vaigarai, et al.
Published: (2023)
by: Sathi, Vaigarai, et al.
Published: (2023)
A Partially Defined Game with Costs
by: Masuya, Satoshi
Published: (2024)
by: Masuya, Satoshi
Published: (2024)
An Equilibrium Analysis of the Arad-Rubinstein Game
by: Ewerhart, Christian, et al.
Published: (2024)
by: Ewerhart, Christian, et al.
Published: (2024)
On the Approximate Core and Nucleon of Flow Games with Public Arcs
by: Liu, Pengfei, et al.
Published: (2024)
by: Liu, Pengfei, et al.
Published: (2024)
Strategy Complexity of Büchi and Transience Objectives in Concurrent Stochastic Games
by: Kiefer, Stefan, et al.
Published: (2024)
by: Kiefer, Stefan, et al.
Published: (2024)
Similar Items
-
Boosting Perturbed Gradient Ascent for Last-Iterate Convergence in Games
by: Abe, Kenshi, et al.
Published: (2024) -
Linear Convergence in Games with Delayed Feedback via Extra Prediction
by: Fujimoto, Yuma, et al.
Published: (2026) -
Adaptively Perturbed Mirror Descent for Learning in Games
by: Abe, Kenshi, et al.
Published: (2023) -
Learning from Delayed Feedback in Games via Extra Prediction
by: Fujimoto, Yuma, et al.
Published: (2025) -
Global Behavior of Learning Dynamics in Zero-Sum Games with Memory Asymmetry
by: Fujimoto, Yuma, et al.
Published: (2024)