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Autori principali: Futuhi, Ehsan, Karimi, Shayan, Gao, Chao, Müller, Martin
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2410.05225
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author Futuhi, Ehsan
Karimi, Shayan
Gao, Chao
Müller, Martin
author_facet Futuhi, Ehsan
Karimi, Shayan
Gao, Chao
Müller, Martin
contents We consider deep deterministic policy gradient (DDPG) in the context of reinforcement learning with sparse rewards. To enhance exploration, we introduce a search procedure, \emph{$ε{t}$-greedy}, which generates exploratory options for exploring less-visited states. We prove that search using $εt$-greedy has polynomial sample complexity under mild MDP assumptions. To more efficiently use the information provided by rewarded transitions, we develop a new dual experience replay buffer framework, \emph{GDRB}, and implement \emph{longest n-step returns}. The resulting algorithm, \emph{ETGL-DDPG}, integrates all three techniques: \bm{$εt$}-greedy, \textbf{G}DRB, and \textbf{L}ongest $n$-step, into DDPG. We evaluate ETGL-DDPG on standard benchmarks and demonstrate that it outperforms DDPG, as well as other state-of-the-art methods, across all tested sparse-reward continuous environments. Ablation studies further highlight how each strategy individually enhances the performance of DDPG in this setting.
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id arxiv_https___arxiv_org_abs_2410_05225
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publishDate 2024
record_format arxiv
spellingShingle ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control
Futuhi, Ehsan
Karimi, Shayan
Gao, Chao
Müller, Martin
Machine Learning
Robotics
We consider deep deterministic policy gradient (DDPG) in the context of reinforcement learning with sparse rewards. To enhance exploration, we introduce a search procedure, \emph{$ε{t}$-greedy}, which generates exploratory options for exploring less-visited states. We prove that search using $εt$-greedy has polynomial sample complexity under mild MDP assumptions. To more efficiently use the information provided by rewarded transitions, we develop a new dual experience replay buffer framework, \emph{GDRB}, and implement \emph{longest n-step returns}. The resulting algorithm, \emph{ETGL-DDPG}, integrates all three techniques: \bm{$εt$}-greedy, \textbf{G}DRB, and \textbf{L}ongest $n$-step, into DDPG. We evaluate ETGL-DDPG on standard benchmarks and demonstrate that it outperforms DDPG, as well as other state-of-the-art methods, across all tested sparse-reward continuous environments. Ablation studies further highlight how each strategy individually enhances the performance of DDPG in this setting.
title ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control
topic Machine Learning
Robotics
url https://arxiv.org/abs/2410.05225