GLEE: A Unified Framework and Benchmark for Language-based Economic Environments

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Shapira, Eilam, Madmon, Omer, Reinman, Itamar, Amouyal, Samuel Joseph, Reichart, Roi, Tennenholtz, Moshe
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917303751278592
author Shapira, Eilam
Madmon, Omer
Reinman, Itamar
Amouyal, Samuel Joseph
Reichart, Roi
Tennenholtz, Moshe
author_facet Shapira, Eilam
Madmon, Omer
Reinman, Itamar
Amouyal, Samuel Joseph
Reichart, Roi
Tennenholtz, Moshe
contents Large Language Models (LLMs) show significant potential in economic and strategic interactions, where communication via natural language is often prevalent. This raises key questions: Do LLMs behave rationally? How do they perform compared to humans? Do they tend to reach an efficient and fair outcome? What is the role of natural language in strategic interaction? How do characteristics of the economic environment influence these dynamics? These questions become crucial concerning the economic and societal implications of integrating LLM-based agents into real-world data-driven systems, such as online retail platforms and recommender systems. To answer these questions, we introduce a benchmark for standardizing research on two-player, sequential, language-based games. Inspired by the economic literature, we define three base families of games with consistent parameterization, degrees of freedom and economic measures to evaluate agents' performance (self-gain), as well as the game outcome (efficiency and fairness). We develop an open-source framework for interaction simulation and analysis, and utilize it to collect a dataset of LLM vs. LLM interactions across numerous game configurations and an additional dataset of human vs. LLM interactions. Through extensive experimentation, we demonstrate how our framework and dataset can be used to: (i) compare the behavior of LLM-based agents in various economic contexts; (ii) evaluate agents in both individual and collective performance measures; and (iii) quantify the effect of the economic characteristics of the environments on the behavior of agents. Our results suggest that the market parameters, as well as the choice of the LLMs, tend to have complex and interdependent effects on the economic outcome, which calls for careful design and analysis of the language-based economic ecosystem.
format Preprint
id arxiv_https___arxiv_org_abs_2410_05254
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GLEE: A Unified Framework and Benchmark for Language-based Economic Environments
Shapira, Eilam
Madmon, Omer
Reinman, Itamar
Amouyal, Samuel Joseph
Reichart, Roi
Tennenholtz, Moshe
Computation and Language
Artificial Intelligence
Computers and Society
Computer Science and Game Theory
Machine Learning
Large Language Models (LLMs) show significant potential in economic and strategic interactions, where communication via natural language is often prevalent. This raises key questions: Do LLMs behave rationally? How do they perform compared to humans? Do they tend to reach an efficient and fair outcome? What is the role of natural language in strategic interaction? How do characteristics of the economic environment influence these dynamics? These questions become crucial concerning the economic and societal implications of integrating LLM-based agents into real-world data-driven systems, such as online retail platforms and recommender systems. To answer these questions, we introduce a benchmark for standardizing research on two-player, sequential, language-based games. Inspired by the economic literature, we define three base families of games with consistent parameterization, degrees of freedom and economic measures to evaluate agents' performance (self-gain), as well as the game outcome (efficiency and fairness). We develop an open-source framework for interaction simulation and analysis, and utilize it to collect a dataset of LLM vs. LLM interactions across numerous game configurations and an additional dataset of human vs. LLM interactions. Through extensive experimentation, we demonstrate how our framework and dataset can be used to: (i) compare the behavior of LLM-based agents in various economic contexts; (ii) evaluate agents in both individual and collective performance measures; and (iii) quantify the effect of the economic characteristics of the environments on the behavior of agents. Our results suggest that the market parameters, as well as the choice of the LLMs, tend to have complex and interdependent effects on the economic outcome, which calls for careful design and analysis of the language-based economic ecosystem.
title GLEE: A Unified Framework and Benchmark for Language-based Economic Environments
topic Computation and Language
Artificial Intelligence
Computers and Society
Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2410.05254