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Bibliographic Details
Main Authors: Vieira, Ronaldo e Silva, Tavares, Anderson Rocha, Chaimowicz, Luiz
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2410.06299
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author Vieira, Ronaldo e Silva
Tavares, Anderson Rocha
Chaimowicz, Luiz
author_facet Vieira, Ronaldo e Silva
Tavares, Anderson Rocha
Chaimowicz, Luiz
contents Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved challenges. This work aims to help further research on the genre by proposing a taxonomy of collectible card games by analyzing their rules, mechanics, and game modes from the perspective of game-playing AI research. To achieve this, we studied a set of popular games and provided a thorough discussion about their characteristics.
format Preprint
id arxiv_https___arxiv_org_abs_2410_06299
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective
Vieira, Ronaldo e Silva
Tavares, Anderson Rocha
Chaimowicz, Luiz
Artificial Intelligence
Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved challenges. This work aims to help further research on the genre by proposing a taxonomy of collectible card games by analyzing their rules, mechanics, and game modes from the perspective of game-playing AI research. To achieve this, we studied a set of popular games and provided a thorough discussion about their characteristics.
title A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective
topic Artificial Intelligence
url https://arxiv.org/abs/2410.06299