ING-VP: MLLMs cannot Play Easy Vision-based Games Yet

Fuente: arXiv
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Auteurs principaux: Zhang, Haoran, Guo, Hangyu, Guo, Shuyue, Cao, Meng, Huang, Wenhao, Liu, Jiaheng, Zhang, Ge
Format: Preprint
Publié: 2024
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author Zhang, Haoran
Guo, Hangyu
Guo, Shuyue
Cao, Meng
Huang, Wenhao
Liu, Jiaheng
Zhang, Ge
author_facet Zhang, Haoran
Guo, Hangyu
Guo, Shuyue
Cao, Meng
Huang, Wenhao
Liu, Jiaheng
Zhang, Ge
contents As multimodal large language models (MLLMs) continue to demonstrate increasingly competitive performance across a broad spectrum of tasks, more intricate and comprehensive benchmarks have been developed to assess these cutting-edge models. These benchmarks introduce new challenges to core capabilities such as perception, reasoning, and planning. However, existing multimodal benchmarks fall short in providing a focused evaluation of multi-step planning based on spatial relationships in images. To bridge this gap, we present ING-VP, the first INteractive Game-based Vision Planning benchmark, specifically designed to evaluate the spatial imagination and multi-step reasoning abilities of MLLMs. ING-VP features 6 distinct games, encompassing 300 levels, each with 6 unique configurations. A single model engages in over 60,000 rounds of interaction. The benchmark framework allows for multiple comparison settings, including image-text vs. text-only inputs, single-step vs. multi-step reasoning, and with-history vs. without-history conditions, offering valuable insights into the model's capabilities. We evaluated numerous state-of-the-art MLLMs, with the highest-performing model, Claude-3.5 Sonnet, achieving an average accuracy of only 3.37%, far below the anticipated standard. This work aims to provide a specialized evaluation framework to drive advancements in MLLMs' capacity for complex spatial reasoning and planning. The code is publicly available at https://github.com/Thisisus7/ING-VP.git.
format Preprint
id arxiv_https___arxiv_org_abs_2410_06555
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ING-VP: MLLMs cannot Play Easy Vision-based Games Yet
Zhang, Haoran
Guo, Hangyu
Guo, Shuyue
Cao, Meng
Huang, Wenhao
Liu, Jiaheng
Zhang, Ge
Computation and Language
As multimodal large language models (MLLMs) continue to demonstrate increasingly competitive performance across a broad spectrum of tasks, more intricate and comprehensive benchmarks have been developed to assess these cutting-edge models. These benchmarks introduce new challenges to core capabilities such as perception, reasoning, and planning. However, existing multimodal benchmarks fall short in providing a focused evaluation of multi-step planning based on spatial relationships in images. To bridge this gap, we present ING-VP, the first INteractive Game-based Vision Planning benchmark, specifically designed to evaluate the spatial imagination and multi-step reasoning abilities of MLLMs. ING-VP features 6 distinct games, encompassing 300 levels, each with 6 unique configurations. A single model engages in over 60,000 rounds of interaction. The benchmark framework allows for multiple comparison settings, including image-text vs. text-only inputs, single-step vs. multi-step reasoning, and with-history vs. without-history conditions, offering valuable insights into the model's capabilities. We evaluated numerous state-of-the-art MLLMs, with the highest-performing model, Claude-3.5 Sonnet, achieving an average accuracy of only 3.37%, far below the anticipated standard. This work aims to provide a specialized evaluation framework to drive advancements in MLLMs' capacity for complex spatial reasoning and planning. The code is publicly available at https://github.com/Thisisus7/ING-VP.git.
title ING-VP: MLLMs cannot Play Easy Vision-based Games Yet
topic Computation and Language
url https://arxiv.org/abs/2410.06555