ING-VP: MLLMs cannot Play Easy Vision-based Games Yet
Fuente:
arXiv
Guardado en:
| Autores principales: | Zhang, Haoran, Guo, Hangyu, Guo, Shuyue, Cao, Meng, Huang, Wenhao, Liu, Jiaheng, Zhang, Ge |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos
por: Cao, Meng, et al.
Publicado: (2024)
por: Cao, Meng, et al.
Publicado: (2024)
LLaVA-OneVision: Easy Visual Task Transfer
por: Li, Bo, et al.
Publicado: (2024)
por: Li, Bo, et al.
Publicado: (2024)
LongIns: A Challenging Long-context Instruction-based Exam for LLMs
por: Gavin, Shawn, et al.
Publicado: (2024)
por: Gavin, Shawn, et al.
Publicado: (2024)
CriticLean: Critic-Guided Reinforcement Learning for Mathematical Formalization
por: Peng, Zhongyuan, et al.
Publicado: (2025)
por: Peng, Zhongyuan, et al.
Publicado: (2025)
Kun: Answer Polishment for Chinese Self-Alignment with Instruction Back-Translation
por: Zheng, Tianyu, et al.
Publicado: (2024)
por: Zheng, Tianyu, et al.
Publicado: (2024)
Vision Language Models Are Not (Yet) Spelling Correctors
por: Liang, Junhong, et al.
Publicado: (2025)
por: Liang, Junhong, et al.
Publicado: (2025)
Can MLLMs Understand the Deep Implication Behind Chinese Images?
por: Zhang, Chenhao, et al.
Publicado: (2024)
por: Zhang, Chenhao, et al.
Publicado: (2024)
VP-MEL: Visual Prompts Guided Multimodal Entity Linking
por: Mi, Hongze, et al.
Publicado: (2024)
por: Mi, Hongze, et al.
Publicado: (2024)
OpenCharacter: Training Customizable Role-Playing LLMs with Large-Scale Synthetic Personas
por: Wang, Xiaoyang, et al.
Publicado: (2025)
por: Wang, Xiaoyang, et al.
Publicado: (2025)
I-SHEEP: Self-Alignment of LLM from Scratch through an Iterative Self-Enhancement Paradigm
por: Liang, Yiming, et al.
Publicado: (2024)
por: Liang, Yiming, et al.
Publicado: (2024)
GraphReader: Building Graph-based Agent to Enhance Long-Context Abilities of Large Language Models
por: Li, Shilong, et al.
Publicado: (2024)
por: Li, Shilong, et al.
Publicado: (2024)
Ethical Considerations of Large Language Models in Game Playing
por: Zhang, Qingquan, et al.
Publicado: (2025)
por: Zhang, Qingquan, et al.
Publicado: (2025)
Unhackable Temporal Rewarding for Scalable Video MLLMs
por: Yu, En, et al.
Publicado: (2025)
por: Yu, En, et al.
Publicado: (2025)
RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Models
por: Wang, Zekun Moore, et al.
Publicado: (2023)
por: Wang, Zekun Moore, et al.
Publicado: (2023)
Affordance Benchmark for MLLMs
por: Wang, Junying, et al.
Publicado: (2025)
por: Wang, Junying, et al.
Publicado: (2025)
MTU-Bench: A Multi-granularity Tool-Use Benchmark for Large Language Models
por: Wang, Pei, et al.
Publicado: (2024)
por: Wang, Pei, et al.
Publicado: (2024)
Fast on the Easy, Deep on the Hard: Efficient Reasoning via Powered Length Penalty
por: Ling, Zehui, et al.
Publicado: (2025)
por: Ling, Zehui, et al.
Publicado: (2025)
p-MoD: Building Mixture-of-Depths MLLMs via Progressive Ratio Decay
por: Zhang, Jun, et al.
Publicado: (2024)
por: Zhang, Jun, et al.
Publicado: (2024)
Holistic Capability Preservation: Towards Compact Yet Comprehensive Reasoning Models
por: Ling Team, et al.
Publicado: (2025)
por: Ling Team, et al.
Publicado: (2025)
2D-DPO: Scaling Direct Preference Optimization with 2-Dimensional Supervision
por: Li, Shilong, et al.
Publicado: (2024)
por: Li, Shilong, et al.
Publicado: (2024)
Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games
por: Zhang, Jinming, et al.
Publicado: (2025)
por: Zhang, Jinming, et al.
Publicado: (2025)
The Molecular Structure of Thought: Mapping the Topology of Long Chain-of-Thought Reasoning
por: Chen, Qiguang, et al.
Publicado: (2026)
por: Chen, Qiguang, et al.
Publicado: (2026)
Model Merging in LLMs, MLLMs, and Beyond: Methods, Theories, Applications and Opportunities
por: Yang, Enneng, et al.
Publicado: (2024)
por: Yang, Enneng, et al.
Publicado: (2024)
TreePO: Bridging the Gap of Policy Optimization and Efficacy and Inference Efficiency with Heuristic Tree-based Modeling
por: Li, Yizhi, et al.
Publicado: (2025)
por: Li, Yizhi, et al.
Publicado: (2025)
TextAtari: 100K Frames Game Playing with Language Agents
por: Li, Wenhao, et al.
Publicado: (2025)
por: Li, Wenhao, et al.
Publicado: (2025)
Play to Generalize: Learning to Reason Through Game Play
por: Xie, Yunfei, et al.
Publicado: (2025)
por: Xie, Yunfei, et al.
Publicado: (2025)
A Text-to-Game Engine for UGC-Based Role-Playing Games
por: Zhang, Lei, et al.
Publicado: (2024)
por: Zhang, Lei, et al.
Publicado: (2024)
Cultivating Game Sense for Yourself: Making VLMs Gaming Experts
por: Lu, Wenxuan, et al.
Publicado: (2025)
por: Lu, Wenxuan, et al.
Publicado: (2025)
Children's Intelligence Tests Pose Challenges for MLLMs? KidGym: A 2D Grid-Based Reasoning Benchmark for MLLMs
por: Ye, Hengwei, et al.
Publicado: (2026)
por: Ye, Hengwei, et al.
Publicado: (2026)
Do MLLMs Really Understand the Charts?
por: Zhang, Xiao, et al.
Publicado: (2025)
por: Zhang, Xiao, et al.
Publicado: (2025)
Test-Time-Matching: Decouple Personality, Memory, and Linguistic Style in LLM-based Role-Playing Language Agent
por: Zhan, Xiaoyu, et al.
Publicado: (2025)
por: Zhan, Xiaoyu, et al.
Publicado: (2025)
MMReason: An Open-Ended Multi-Modal Multi-Step Reasoning Benchmark for MLLMs Toward AGI
por: Yao, Huanjin, et al.
Publicado: (2025)
por: Yao, Huanjin, et al.
Publicado: (2025)
FCPE: A Fast Context-based Pitch Estimation Model
por: Luo, Yuxin, et al.
Publicado: (2025)
por: Luo, Yuxin, et al.
Publicado: (2025)
Enhancing Language Agent Strategic Reasoning through Self-Play in Adversarial Games
por: Zhang, Yikai, et al.
Publicado: (2025)
por: Zhang, Yikai, et al.
Publicado: (2025)
DDK: Distilling Domain Knowledge for Efficient Large Language Models
por: Liu, Jiaheng, et al.
Publicado: (2024)
por: Liu, Jiaheng, et al.
Publicado: (2024)
AM$^3$Safety: Towards Data Efficient Alignment of Multi-modal Multi-turn Safety for MLLMs
por: Zhu, Han, et al.
Publicado: (2026)
por: Zhu, Han, et al.
Publicado: (2026)
ChronoPlay: A Framework for Modeling Dual Dynamics and Authenticity in Game RAG Benchmarks
por: He, Liyang, et al.
Publicado: (2025)
por: He, Liyang, et al.
Publicado: (2025)
MdEval: Massively Multilingual Code Debugging
por: Liu, Shukai, et al.
Publicado: (2024)
por: Liu, Shukai, et al.
Publicado: (2024)
AutoKaggle: A Multi-Agent Framework for Autonomous Data Science Competitions
por: Li, Ziming, et al.
Publicado: (2024)
por: Li, Ziming, et al.
Publicado: (2024)
TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning
por: Hudi, Frederikus, et al.
Publicado: (2025)
por: Hudi, Frederikus, et al.
Publicado: (2025)
Ejemplares similares
-
PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos
por: Cao, Meng, et al.
Publicado: (2024) -
LLaVA-OneVision: Easy Visual Task Transfer
por: Li, Bo, et al.
Publicado: (2024) -
LongIns: A Challenging Long-context Instruction-based Exam for LLMs
por: Gavin, Shawn, et al.
Publicado: (2024) -
CriticLean: Critic-Guided Reinforcement Learning for Mathematical Formalization
por: Peng, Zhongyuan, et al.
Publicado: (2025) -
Kun: Answer Polishment for Chinese Self-Alignment with Instruction Back-Translation
por: Zheng, Tianyu, et al.
Publicado: (2024)