Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting

Fuente: arXiv
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Main Authors: Zhang, Weixing, Li, Zongrui, Ma, De, Tang, Huajin, Jiang, Xudong, Zheng, Qian, Pan, Gang
Format: Preprint
Published: 2024
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author Zhang, Weixing
Li, Zongrui
Ma, De
Tang, Huajin
Jiang, Xudong
Zheng, Qian
Pan, Gang
author_facet Zhang, Weixing
Li, Zongrui
Ma, De
Tang, Huajin
Jiang, Xudong
Zheng, Qian
Pan, Gang
contents 3D Gaussian Splatting is capable of reconstructing 3D scenes in minutes. Despite recent advances in improving surface reconstruction accuracy, the reconstructed results still exhibit bias and suffer from inefficiency in storage and training. This paper provides a different observation on the cause of the inefficiency and the reconstruction bias, which is attributed to the integration of the low-opacity parts (LOPs) of the generated Gaussians. We show that LOPs consist of Gaussians with overall low-opacity (LOGs) and the low-opacity tails (LOTs) of Gaussians. We propose Spiking GS to reduce such two types of LOPs by integrating spiking neurons into the Gaussian Splatting pipeline. Specifically, we introduce global and local full-precision integrate-and-fire spiking neurons to the opacity and representation function of flattened 3D Gaussians, respectively. Furthermore, we enhance the density control strategy with spiking neurons' thresholds and a new criterion on the scale of Gaussians. Our method can represent more accurate reconstructed surfaces at a lower cost. The supplementary material and code are available at https://github.com/zju-bmi-lab/SpikingGS.
format Preprint
id arxiv_https___arxiv_org_abs_2410_07266
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting
Zhang, Weixing
Li, Zongrui
Ma, De
Tang, Huajin
Jiang, Xudong
Zheng, Qian
Pan, Gang
Computer Vision and Pattern Recognition
3D Gaussian Splatting is capable of reconstructing 3D scenes in minutes. Despite recent advances in improving surface reconstruction accuracy, the reconstructed results still exhibit bias and suffer from inefficiency in storage and training. This paper provides a different observation on the cause of the inefficiency and the reconstruction bias, which is attributed to the integration of the low-opacity parts (LOPs) of the generated Gaussians. We show that LOPs consist of Gaussians with overall low-opacity (LOGs) and the low-opacity tails (LOTs) of Gaussians. We propose Spiking GS to reduce such two types of LOPs by integrating spiking neurons into the Gaussian Splatting pipeline. Specifically, we introduce global and local full-precision integrate-and-fire spiking neurons to the opacity and representation function of flattened 3D Gaussians, respectively. Furthermore, we enhance the density control strategy with spiking neurons' thresholds and a new criterion on the scale of Gaussians. Our method can represent more accurate reconstructed surfaces at a lower cost. The supplementary material and code are available at https://github.com/zju-bmi-lab/SpikingGS.
title Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.07266