Fast Feedforward 3D Gaussian Splatting Compression

Fuente: arXiv
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Auteurs principaux: Chen, Yihang, Wu, Qianyi, Li, Mengyao, Lin, Weiyao, Harandi, Mehrtash, Cai, Jianfei
Format: Preprint
Publié: 2024
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author Chen, Yihang
Wu, Qianyi
Li, Mengyao
Lin, Weiyao
Harandi, Mehrtash
Cai, Jianfei
author_facet Chen, Yihang
Wu, Qianyi
Li, Mengyao
Lin, Weiyao
Harandi, Mehrtash
Cai, Jianfei
contents With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at: https://github.com/YihangChen-ee/FCGS.
format Preprint
id arxiv_https___arxiv_org_abs_2410_08017
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Fast Feedforward 3D Gaussian Splatting Compression
Chen, Yihang
Wu, Qianyi
Li, Mengyao
Lin, Weiyao
Harandi, Mehrtash
Cai, Jianfei
Computer Vision and Pattern Recognition
With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at: https://github.com/YihangChen-ee/FCGS.
title Fast Feedforward 3D Gaussian Splatting Compression
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.08017