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Main Authors: Chen, Xiaoxue, Zheng, Jv, Huang, Hao, Xu, Haoran, Gu, Weihao, Chen, Kangliang, xiang, He, Gao, Huan-ang, Zhao, Hao, Zhou, Guyue, Zhang, Yaqin
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2410.08181
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author Chen, Xiaoxue
Zheng, Jv
Huang, Hao
Xu, Haoran
Gu, Weihao
Chen, Kangliang
xiang, He
Gao, Huan-ang
Zhao, Hao
Zhou, Guyue
Zhang, Yaqin
author_facet Chen, Xiaoxue
Zheng, Jv
Huang, Hao
Xu, Haoran
Gu, Weihao
Chen, Kangliang
xiang, He
Gao, Huan-ang
Zhao, Hao
Zhou, Guyue
Zhang, Yaqin
contents The generation of high-quality 3D car assets is essential for various applications, including video games, autonomous driving, and virtual reality. Current 3D generation methods utilizing NeRF or 3D-GS as representations for 3D objects, generate a Lambertian object under fixed lighting and lack separated modelings for material and global illumination. As a result, the generated assets are unsuitable for relighting under varying lighting conditions, limiting their applicability in downstream tasks. To address this challenge, we propose a novel relightable 3D object generative framework that automates the creation of 3D car assets, enabling the swift and accurate reconstruction of a vehicle's geometry, texture, and material properties from a single input image. Our approach begins with introducing a large-scale synthetic car dataset comprising over 1,000 high-precision 3D vehicle models. We represent 3D objects using global illumination and relightable 3D Gaussian primitives integrating with BRDF parameters. Building on this representation, we introduce a feed-forward model that takes images as input and outputs both relightable 3D Gaussians and global illumination parameters. Experimental results demonstrate that our method produces photorealistic 3D car assets that can be seamlessly integrated into road scenes with different illuminations, which offers substantial practical benefits for industrial applications.
format Preprint
id arxiv_https___arxiv_org_abs_2410_08181
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image
Chen, Xiaoxue
Zheng, Jv
Huang, Hao
Xu, Haoran
Gu, Weihao
Chen, Kangliang
xiang, He
Gao, Huan-ang
Zhao, Hao
Zhou, Guyue
Zhang, Yaqin
Computer Vision and Pattern Recognition
The generation of high-quality 3D car assets is essential for various applications, including video games, autonomous driving, and virtual reality. Current 3D generation methods utilizing NeRF or 3D-GS as representations for 3D objects, generate a Lambertian object under fixed lighting and lack separated modelings for material and global illumination. As a result, the generated assets are unsuitable for relighting under varying lighting conditions, limiting their applicability in downstream tasks. To address this challenge, we propose a novel relightable 3D object generative framework that automates the creation of 3D car assets, enabling the swift and accurate reconstruction of a vehicle's geometry, texture, and material properties from a single input image. Our approach begins with introducing a large-scale synthetic car dataset comprising over 1,000 high-precision 3D vehicle models. We represent 3D objects using global illumination and relightable 3D Gaussian primitives integrating with BRDF parameters. Building on this representation, we introduce a feed-forward model that takes images as input and outputs both relightable 3D Gaussians and global illumination parameters. Experimental results demonstrate that our method produces photorealistic 3D car assets that can be seamlessly integrated into road scenes with different illuminations, which offers substantial practical benefits for industrial applications.
title RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.08181