SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models

Fuente: arXiv
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Main Authors: Xia, Haotian, Yang, Zhengbang, Zou, Junbo, Tracy, Rhys, Wang, Yuqing, Lu, Chi, Lai, Christopher, He, Yanjun, Shao, Xun, Xie, Zhuoqing, Wang, Yuan-fang, Shen, Weining, Chen, Hanjie
Format: Preprint
Published: 2024
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author Xia, Haotian
Yang, Zhengbang
Zou, Junbo
Tracy, Rhys
Wang, Yuqing
Lu, Chi
Lai, Christopher
He, Yanjun
Shao, Xun
Xie, Zhuoqing
Wang, Yuan-fang
Shen, Weining
Chen, Hanjie
author_facet Xia, Haotian
Yang, Zhengbang
Zou, Junbo
Tracy, Rhys
Wang, Yuqing
Lu, Chi
Lai, Christopher
He, Yanjun
Shao, Xun
Xie, Zhuoqing
Wang, Yuan-fang
Shen, Weining
Chen, Hanjie
contents Multimodal Large Language Models (MLLMs) are advancing the ability to reason about complex sports scenarios by integrating textual and visual information. To comprehensively evaluate their capabilities, we introduce SPORTU, a benchmark designed to assess MLLMs across multi-level sports reasoning tasks. SPORTU comprises two key components: SPORTU-text, featuring 900 multiple-choice questions with human-annotated explanations for rule comprehension and strategy understanding. This component focuses on testing models' ability to reason about sports solely through question-answering (QA), without requiring visual inputs; SPORTU-video, consisting of 1,701 slow-motion video clips across 7 different sports and 12,048 QA pairs, designed to assess multi-level reasoning, from simple sports recognition to complex tasks like foul detection and rule application. We evaluate four prevalent LLMs mainly utilizing few-shot learning paradigms supplemented by chain-of-thought (CoT) prompting on the SPORTU-text part. We evaluate four LLMs using few-shot learning and chain-of-thought (CoT) prompting on SPORTU-text. GPT-4o achieves the highest accuracy of 71%, but still falls short of human-level performance, highlighting room for improvement in rule comprehension and reasoning. The evaluation for the SPORTU-video part includes 7 proprietary and 6 open-source MLLMs. Experiments show that models fall short on hard tasks that require deep reasoning and rule-based understanding. Claude-3.5-Sonnet performs the best with only 52.6% accuracy on the hard task, showing large room for improvement. We hope that SPORTU will serve as a critical step toward evaluating models' capabilities in sports understanding and reasoning.
format Preprint
id arxiv_https___arxiv_org_abs_2410_08474
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models
Xia, Haotian
Yang, Zhengbang
Zou, Junbo
Tracy, Rhys
Wang, Yuqing
Lu, Chi
Lai, Christopher
He, Yanjun
Shao, Xun
Xie, Zhuoqing
Wang, Yuan-fang
Shen, Weining
Chen, Hanjie
Computer Vision and Pattern Recognition
Computation and Language
Multimodal Large Language Models (MLLMs) are advancing the ability to reason about complex sports scenarios by integrating textual and visual information. To comprehensively evaluate their capabilities, we introduce SPORTU, a benchmark designed to assess MLLMs across multi-level sports reasoning tasks. SPORTU comprises two key components: SPORTU-text, featuring 900 multiple-choice questions with human-annotated explanations for rule comprehension and strategy understanding. This component focuses on testing models' ability to reason about sports solely through question-answering (QA), without requiring visual inputs; SPORTU-video, consisting of 1,701 slow-motion video clips across 7 different sports and 12,048 QA pairs, designed to assess multi-level reasoning, from simple sports recognition to complex tasks like foul detection and rule application. We evaluate four prevalent LLMs mainly utilizing few-shot learning paradigms supplemented by chain-of-thought (CoT) prompting on the SPORTU-text part. We evaluate four LLMs using few-shot learning and chain-of-thought (CoT) prompting on SPORTU-text. GPT-4o achieves the highest accuracy of 71%, but still falls short of human-level performance, highlighting room for improvement in rule comprehension and reasoning. The evaluation for the SPORTU-video part includes 7 proprietary and 6 open-source MLLMs. Experiments show that models fall short on hard tasks that require deep reasoning and rule-based understanding. Claude-3.5-Sonnet performs the best with only 52.6% accuracy on the hard task, showing large room for improvement. We hope that SPORTU will serve as a critical step toward evaluating models' capabilities in sports understanding and reasoning.
title SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models
topic Computer Vision and Pattern Recognition
Computation and Language
url https://arxiv.org/abs/2410.08474