Carefully Structured Compression: Efficiently Managing StarCraft II Data

Fuente: arXiv
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Autori principali: Ferenczi, Bryce, Newbury, Rhys, Burke, Michael, Drummond, Tom
Natura: Preprint
Pubblicazione: 2024
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author Ferenczi, Bryce
Newbury, Rhys
Burke, Michael
Drummond, Tom
author_facet Ferenczi, Bryce
Newbury, Rhys
Burke, Michael
Drummond, Tom
contents Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy game StarCraft II, require more deliberate thought and strategy to reduce cost of ownership. We introduce a serialization framework for StarCraft II that reduces the cost of dataset creation and storage, as well as improving usage ergonomics. We benchmark against the most comparable existing dataset from \textit{AlphaStar-Unplugged} and highlight the benefit of our framework in terms of both the cost of creation and storage. We use our dataset to train deep learning models that exceed the performance of comparable models trained on other datasets. The dataset conversion and usage framework introduced is open source and can be used as a framework for datasets with similar characteristics such as digital twin simulations. Pre-converted StarCraft II tournament data is also available online.
format Preprint
id arxiv_https___arxiv_org_abs_2410_08659
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Carefully Structured Compression: Efficiently Managing StarCraft II Data
Ferenczi, Bryce
Newbury, Rhys
Burke, Michael
Drummond, Tom
Machine Learning
E.2; I.5.0; I.2.0
Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy game StarCraft II, require more deliberate thought and strategy to reduce cost of ownership. We introduce a serialization framework for StarCraft II that reduces the cost of dataset creation and storage, as well as improving usage ergonomics. We benchmark against the most comparable existing dataset from \textit{AlphaStar-Unplugged} and highlight the benefit of our framework in terms of both the cost of creation and storage. We use our dataset to train deep learning models that exceed the performance of comparable models trained on other datasets. The dataset conversion and usage framework introduced is open source and can be used as a framework for datasets with similar characteristics such as digital twin simulations. Pre-converted StarCraft II tournament data is also available online.
title Carefully Structured Compression: Efficiently Managing StarCraft II Data
topic Machine Learning
E.2; I.5.0; I.2.0
url https://arxiv.org/abs/2410.08659