Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars

Fuente: arXiv
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Autores principales: Huang, Xuan, Li, Hanhui, Liu, Wanquan, Liang, Xiaodan, Yan, Yiqiang, Cheng, Yuhao, Gao, Chengqiang
Formato: Preprint
Publicado: 2024
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author Huang, Xuan
Li, Hanhui
Liu, Wanquan
Liang, Xiaodan
Yan, Yiqiang
Cheng, Yuhao
Gao, Chengqiang
author_facet Huang, Xuan
Li, Hanhui
Liu, Wanquan
Liang, Xiaodan
Yan, Yiqiang
Cheng, Yuhao
Gao, Chengqiang
contents In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited input views, various hand poses, and occlusions. To address these challenges, we introduce a novel two-stage interaction-aware GS framework that exploits cross-subject hand priors and refines 3D Gaussians in interacting areas. Particularly, to handle hand variations, we disentangle the 3D presentation of hands into optimization-based identity maps and learning-based latent geometric features and neural texture maps. Learning-based features are captured by trained networks to provide reliable priors for poses, shapes, and textures, while optimization-based identity maps enable efficient one-shot fitting of out-of-distribution hands. Furthermore, we devise an interaction-aware attention module and a self-adaptive Gaussian refinement module. These modules enhance image rendering quality in areas with intra- and inter-hand interactions, overcoming the limitations of existing GS-based methods. Our proposed method is validated via extensive experiments on the large-scale InterHand2.6M dataset, and it significantly improves the state-of-the-art performance in image quality. Project Page: \url{https://github.com/XuanHuang0/GuassianHand}.
format Preprint
id arxiv_https___arxiv_org_abs_2410_08840
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
Huang, Xuan
Li, Hanhui
Liu, Wanquan
Liang, Xiaodan
Yan, Yiqiang
Cheng, Yuhao
Gao, Chengqiang
Computer Vision and Pattern Recognition
In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited input views, various hand poses, and occlusions. To address these challenges, we introduce a novel two-stage interaction-aware GS framework that exploits cross-subject hand priors and refines 3D Gaussians in interacting areas. Particularly, to handle hand variations, we disentangle the 3D presentation of hands into optimization-based identity maps and learning-based latent geometric features and neural texture maps. Learning-based features are captured by trained networks to provide reliable priors for poses, shapes, and textures, while optimization-based identity maps enable efficient one-shot fitting of out-of-distribution hands. Furthermore, we devise an interaction-aware attention module and a self-adaptive Gaussian refinement module. These modules enhance image rendering quality in areas with intra- and inter-hand interactions, overcoming the limitations of existing GS-based methods. Our proposed method is validated via extensive experiments on the large-scale InterHand2.6M dataset, and it significantly improves the state-of-the-art performance in image quality. Project Page: \url{https://github.com/XuanHuang0/GuassianHand}.
title Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.08840