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Main Authors: Leite, Clayton, Xiao, Yu
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2410.08931
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author Leite, Clayton
Xiao, Yu
author_facet Leite, Clayton
Xiao, Yu
contents Text-to-motion models that generate sequences of human poses from textual descriptions are garnering significant attention. However, due to data scarcity, the range of motions these models can produce is still limited. For instance, current text-to-motion models cannot generate a motion of kicking a football with the instep of the foot, since the training data only includes martial arts kicks. We propose a novel method that uses short video clips or images as conditions to modify existing basic motions. In this approach, the model's understanding of a kick serves as the prior, while the video or image of a football kick acts as the posterior, enabling the generation of the desired motion. By incorporating these additional modalities as conditions, our method can create motions not present in the training set, overcoming the limitations of text-motion datasets. A user study with 26 participants demonstrated that our approach produces unseen motions with realism comparable to commonly represented motions in text-motion datasets (e.g., HumanML3D), such as walking, running, squatting, and kicking.
format Preprint
id arxiv_https___arxiv_org_abs_2410_08931
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Enhancing Motion Variation in Text-to-Motion Models via Pose and Video Conditioned Editing
Leite, Clayton
Xiao, Yu
Machine Learning
Text-to-motion models that generate sequences of human poses from textual descriptions are garnering significant attention. However, due to data scarcity, the range of motions these models can produce is still limited. For instance, current text-to-motion models cannot generate a motion of kicking a football with the instep of the foot, since the training data only includes martial arts kicks. We propose a novel method that uses short video clips or images as conditions to modify existing basic motions. In this approach, the model's understanding of a kick serves as the prior, while the video or image of a football kick acts as the posterior, enabling the generation of the desired motion. By incorporating these additional modalities as conditions, our method can create motions not present in the training set, overcoming the limitations of text-motion datasets. A user study with 26 participants demonstrated that our approach produces unseen motions with realism comparable to commonly represented motions in text-motion datasets (e.g., HumanML3D), such as walking, running, squatting, and kicking.
title Enhancing Motion Variation in Text-to-Motion Models via Pose and Video Conditioned Editing
topic Machine Learning
url https://arxiv.org/abs/2410.08931