BANGS: Game-Theoretic Node Selection for Graph Self-Training

Fuente: arXiv
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Autori principali: Wang, Fangxin, Liu, Kay, Medya, Sourav, Yu, Philip S.
Natura: Preprint
Pubblicazione: 2024
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author Wang, Fangxin
Liu, Kay
Medya, Sourav
Yu, Philip S.
author_facet Wang, Fangxin
Liu, Kay
Medya, Sourav
Yu, Philip S.
contents Graph self-training is a semi-supervised learning method that iteratively selects a set of unlabeled data to retrain the underlying graph neural network (GNN) model and improve its prediction performance. While selecting highly confident nodes has proven effective for self-training, this pseudo-labeling strategy ignores the combinatorial dependencies between nodes and suffers from a local view of the distribution. To overcome these issues, we propose BANGS, a novel framework that unifies the labeling strategy with conditional mutual information as the objective of node selection. Our approach -- grounded in game theory -- selects nodes in a combinatorial fashion and provides theoretical guarantees for robustness under noisy objective. More specifically, unlike traditional methods that rank and select nodes independently, BANGS considers nodes as a collective set in the self-training process. Our method demonstrates superior performance and robustness across various datasets, base models, and hyperparameter settings, outperforming existing techniques. The codebase is available on https://github.com/fangxin-wang/BANGS .
format Preprint
id arxiv_https___arxiv_org_abs_2410_09348
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle BANGS: Game-Theoretic Node Selection for Graph Self-Training
Wang, Fangxin
Liu, Kay
Medya, Sourav
Yu, Philip S.
Machine Learning
Social and Information Networks
Graph self-training is a semi-supervised learning method that iteratively selects a set of unlabeled data to retrain the underlying graph neural network (GNN) model and improve its prediction performance. While selecting highly confident nodes has proven effective for self-training, this pseudo-labeling strategy ignores the combinatorial dependencies between nodes and suffers from a local view of the distribution. To overcome these issues, we propose BANGS, a novel framework that unifies the labeling strategy with conditional mutual information as the objective of node selection. Our approach -- grounded in game theory -- selects nodes in a combinatorial fashion and provides theoretical guarantees for robustness under noisy objective. More specifically, unlike traditional methods that rank and select nodes independently, BANGS considers nodes as a collective set in the self-training process. Our method demonstrates superior performance and robustness across various datasets, base models, and hyperparameter settings, outperforming existing techniques. The codebase is available on https://github.com/fangxin-wang/BANGS .
title BANGS: Game-Theoretic Node Selection for Graph Self-Training
topic Machine Learning
Social and Information Networks
url https://arxiv.org/abs/2410.09348