Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Basak, Hritam, Tabatabaee, Hadi, Gayaka, Shreekant, Li, Ming-Feng, Yang, Xin, Kuo, Cheng-Hao, Sen, Arnie, Sun, Min, Yin, Zhaozheng
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913581408190464
author Basak, Hritam
Tabatabaee, Hadi
Gayaka, Shreekant
Li, Ming-Feng
Yang, Xin
Kuo, Cheng-Hao
Sen, Arnie
Sun, Min
Yin, Zhaozheng
author_facet Basak, Hritam
Tabatabaee, Hadi
Gayaka, Shreekant
Li, Ming-Feng
Yang, Xin
Kuo, Cheng-Hao
Sen, Arnie
Sun, Min
Yin, Zhaozheng
contents 3D object generation from a single image involves estimating the full 3D geometry and texture of unseen views from an unposed RGB image captured in the wild. Accurately reconstructing an object's complete 3D structure and texture has numerous applications in real-world scenarios, including robotic manipulation, grasping, 3D scene understanding, and AR/VR. Recent advancements in 3D object generation have introduced techniques that reconstruct an object's 3D shape and texture by optimizing the efficient representation of Gaussian Splatting, guided by pre-trained 2D or 3D diffusion models. However, a notable disparity exists between the training datasets of these models, leading to distinct differences in their outputs. While 2D models generate highly detailed visuals, they lack cross-view consistency in geometry and texture. In contrast, 3D models ensure consistency across different views but often result in overly smooth textures. We propose bridging the gap between 2D and 3D diffusion models to address this limitation by integrating a two-stage frequency-based distillation loss with Gaussian Splatting. Specifically, we leverage geometric priors in the low-frequency spectrum from a 3D diffusion model to maintain consistent geometry and use a 2D diffusion model to refine the fidelity and texture in the high-frequency spectrum of the generated 3D structure, resulting in more detailed and fine-grained outcomes. Our approach enhances geometric consistency and visual quality, outperforming the current SOTA. Additionally, we demonstrate the easy adaptability of our method for efficient object pose estimation and tracking.
format Preprint
id arxiv_https___arxiv_org_abs_2410_09467
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
Basak, Hritam
Tabatabaee, Hadi
Gayaka, Shreekant
Li, Ming-Feng
Yang, Xin
Kuo, Cheng-Hao
Sen, Arnie
Sun, Min
Yin, Zhaozheng
Computer Vision and Pattern Recognition
3D object generation from a single image involves estimating the full 3D geometry and texture of unseen views from an unposed RGB image captured in the wild. Accurately reconstructing an object's complete 3D structure and texture has numerous applications in real-world scenarios, including robotic manipulation, grasping, 3D scene understanding, and AR/VR. Recent advancements in 3D object generation have introduced techniques that reconstruct an object's 3D shape and texture by optimizing the efficient representation of Gaussian Splatting, guided by pre-trained 2D or 3D diffusion models. However, a notable disparity exists between the training datasets of these models, leading to distinct differences in their outputs. While 2D models generate highly detailed visuals, they lack cross-view consistency in geometry and texture. In contrast, 3D models ensure consistency across different views but often result in overly smooth textures. We propose bridging the gap between 2D and 3D diffusion models to address this limitation by integrating a two-stage frequency-based distillation loss with Gaussian Splatting. Specifically, we leverage geometric priors in the low-frequency spectrum from a 3D diffusion model to maintain consistent geometry and use a 2D diffusion model to refine the fidelity and texture in the high-frequency spectrum of the generated 3D structure, resulting in more detailed and fine-grained outcomes. Our approach enhances geometric consistency and visual quality, outperforming the current SOTA. Additionally, we demonstrate the easy adaptability of our method for efficient object pose estimation and tracking.
title Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.09467