Saved in:
Bibliographic Details
Main Authors: Yershova, Anna, Uotila, Elmeri, Mimnaugh, Katherine J., Prencipe, Nicoletta, Manivannan, M., Ojala, Timo, LaValle, Steven M.
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2410.09820
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912071655882752
author Yershova, Anna
Uotila, Elmeri
Mimnaugh, Katherine J.
Prencipe, Nicoletta
Manivannan, M.
Ojala, Timo
LaValle, Steven M.
author_facet Yershova, Anna
Uotila, Elmeri
Mimnaugh, Katherine J.
Prencipe, Nicoletta
Manivannan, M.
Ojala, Timo
LaValle, Steven M.
contents This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is straightforward to implement on any head mounted display that performs rotational tracking. A user selects features of interest by turning their head to face an object, and then performs a specified rotation along the axis of the looking direction. The look-and-twist method has been implemented and tested in an educational context, and systematic user studies are underway. Early evidence indicates that the method is comparable to, or faster than, the standard dwell time method. The method can be used, for example, with Google Cardboard, and it is straightforward to learn for inexperienced users. Moreover, it has the potential to significantly enrich VR interactions by providing an additional degree of freedom of control, which the binary nature of dwell-based methods lacks.
format Preprint
id arxiv_https___arxiv_org_abs_2410_09820
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Look-and-Twist: A Simple Selection Method for Virtual and Augmented Reality
Yershova, Anna
Uotila, Elmeri
Mimnaugh, Katherine J.
Prencipe, Nicoletta
Manivannan, M.
Ojala, Timo
LaValle, Steven M.
Human-Computer Interaction
This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is straightforward to implement on any head mounted display that performs rotational tracking. A user selects features of interest by turning their head to face an object, and then performs a specified rotation along the axis of the looking direction. The look-and-twist method has been implemented and tested in an educational context, and systematic user studies are underway. Early evidence indicates that the method is comparable to, or faster than, the standard dwell time method. The method can be used, for example, with Google Cardboard, and it is straightforward to learn for inexperienced users. Moreover, it has the potential to significantly enrich VR interactions by providing an additional degree of freedom of control, which the binary nature of dwell-based methods lacks.
title Look-and-Twist: A Simple Selection Method for Virtual and Augmented Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2410.09820