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Main Authors: Guerra-Mota, Marta, Minas, Dimosthenis, Xenos, Michalis, Sa, Maria Manuel
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2410.10586
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author Guerra-Mota, Marta
Minas, Dimosthenis
Xenos, Michalis
Sa, Maria Manuel
author_facet Guerra-Mota, Marta
Minas, Dimosthenis
Xenos, Michalis
Sa, Maria Manuel
contents The UNESCO (2022) points out that the gap between the existing awareness of a person or a community, and the actual habits of everyday life, is attributed to: low levels of understanding the environmental issues at stake; low levels of knowledge regarding energy and climate issues; and lack of attention to social, emotional or behavioral learning. In this context, as environmental and energetic concerns grow rapidly in our daily lives, RAISE - Raising environmental knowledge & awareness, an ERAMUS+ project with partners from three countries (Greece, Portugal, and Italy), was born. The project's first and main objective is to increase the environmental knowledge and awareness (EK&A) of schoolchildren. To achieve this goal, a survey was first carried out to ascertain the students' knowledge and, based on these results, scenarios and educational material were drawn up to build a pedagogical tool - a 3D Virtual World Learning Environment (3D VWLE). This paper presents the desktop research results and the main features of the game that are intended to match the identified educational needs. The 3D VWLE puts students in situations where they can acquire transferable skills. The project demonstrated that the simulation effect of 3D VWLE on skills provides an excellent online learning environment for students to work on and improve their abilities. In other words, virtual worlds open the door to a new way of learning and teaching.
format Preprint
id arxiv_https___arxiv_org_abs_2410_10586
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Development of a 3D virtual world tool for sustainable energy education
Guerra-Mota, Marta
Minas, Dimosthenis
Xenos, Michalis
Sa, Maria Manuel
Human-Computer Interaction
The UNESCO (2022) points out that the gap between the existing awareness of a person or a community, and the actual habits of everyday life, is attributed to: low levels of understanding the environmental issues at stake; low levels of knowledge regarding energy and climate issues; and lack of attention to social, emotional or behavioral learning. In this context, as environmental and energetic concerns grow rapidly in our daily lives, RAISE - Raising environmental knowledge & awareness, an ERAMUS+ project with partners from three countries (Greece, Portugal, and Italy), was born. The project's first and main objective is to increase the environmental knowledge and awareness (EK&A) of schoolchildren. To achieve this goal, a survey was first carried out to ascertain the students' knowledge and, based on these results, scenarios and educational material were drawn up to build a pedagogical tool - a 3D Virtual World Learning Environment (3D VWLE). This paper presents the desktop research results and the main features of the game that are intended to match the identified educational needs. The 3D VWLE puts students in situations where they can acquire transferable skills. The project demonstrated that the simulation effect of 3D VWLE on skills provides an excellent online learning environment for students to work on and improve their abilities. In other words, virtual worlds open the door to a new way of learning and teaching.
title Development of a 3D virtual world tool for sustainable energy education
topic Human-Computer Interaction
url https://arxiv.org/abs/2410.10586