Multiview Scene Graph

Fuente: arXiv
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Main Authors: Zhang, Juexiao, Zhu, Gao, Li, Sihang, Liu, Xinhao, Song, Haorui, Tang, Xinran, Feng, Chen
Format: Preprint
Published: 2024
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author Zhang, Juexiao
Zhu, Gao
Li, Sihang
Liu, Xinhao
Song, Haorui
Tang, Xinran
Feng, Chen
author_facet Zhang, Juexiao
Zhu, Gao
Li, Sihang
Liu, Xinhao
Song, Haorui
Tang, Xinran
Feng, Chen
contents A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction, 3D bounding boxes in object detection, or voxel grids in occupancy prediction, or topological, such as pose graphs with loop closures in SLAM or visibility graphs in SfM. In this work, we propose to build Multiview Scene Graphs (MSG) from unposed images, representing a scene topologically with interconnected place and object nodes. The task of building MSG is challenging for existing representation learning methods since it needs to jointly address both visual place recognition, object detection, and object association from images with limited fields of view and potentially large viewpoint changes. To evaluate any method tackling this task, we developed an MSG dataset and annotation based on a public 3D dataset. We also propose an evaluation metric based on the intersection-over-union score of MSG edges. Moreover, we develop a novel baseline method built on mainstream pretrained vision models, combining visual place recognition and object association into one Transformer decoder architecture. Experiments demonstrate that our method has superior performance compared to existing relevant baselines.
format Preprint
id arxiv_https___arxiv_org_abs_2410_11187
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multiview Scene Graph
Zhang, Juexiao
Zhu, Gao
Li, Sihang
Liu, Xinhao
Song, Haorui
Tang, Xinran
Feng, Chen
Computer Vision and Pattern Recognition
A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction, 3D bounding boxes in object detection, or voxel grids in occupancy prediction, or topological, such as pose graphs with loop closures in SLAM or visibility graphs in SfM. In this work, we propose to build Multiview Scene Graphs (MSG) from unposed images, representing a scene topologically with interconnected place and object nodes. The task of building MSG is challenging for existing representation learning methods since it needs to jointly address both visual place recognition, object detection, and object association from images with limited fields of view and potentially large viewpoint changes. To evaluate any method tackling this task, we developed an MSG dataset and annotation based on a public 3D dataset. We also propose an evaluation metric based on the intersection-over-union score of MSG edges. Moreover, we develop a novel baseline method built on mainstream pretrained vision models, combining visual place recognition and object association into one Transformer decoder architecture. Experiments demonstrate that our method has superior performance compared to existing relevant baselines.
title Multiview Scene Graph
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.11187