SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars
Fuente:
arXiv
Saved in:
| Main Authors: | Lee, Jaeseong, Kang, Taewoong, Bühler, Marcel C., Kim, Min-Jung, Hwang, Sungwon, Hyung, Junha, Jang, Hyojin, Choo, Jaegul |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars
by: Lee, Jaeseong, et al.
Published: (2025)
by: Lee, Jaeseong, et al.
Published: (2025)
MagiCapture: High-Resolution Multi-Concept Portrait Customization
by: Hyung, Junha, et al.
Published: (2023)
by: Hyung, Junha, et al.
Published: (2023)
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
by: Hyung, Junha, et al.
Published: (2024)
by: Hyung, Junha, et al.
Published: (2024)
Zero-Shot Head Swapping in Real-World Scenarios
by: Kang, Taewoong, et al.
Published: (2025)
by: Kang, Taewoong, et al.
Published: (2025)
GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar
by: Moon, SeungJun, et al.
Published: (2025)
by: Moon, SeungJun, et al.
Published: (2025)
SelfSwapper: Self-Supervised Face Swapping via Shape Agnostic Masked AutoEncoder
by: Lee, Jaeseong, et al.
Published: (2024)
by: Lee, Jaeseong, et al.
Published: (2024)
VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
by: Hwang, Sungwon, et al.
Published: (2024)
by: Hwang, Sungwon, et al.
Published: (2024)
Geometry Field Splatting with Gaussian Surfels
by: Jiang, Kaiwen, et al.
Published: (2024)
by: Jiang, Kaiwen, et al.
Published: (2024)
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
by: Zhang, Jia-Peng, et al.
Published: (2025)
by: Zhang, Jia-Peng, et al.
Published: (2025)
Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars
by: Bühler, Marcel C., et al.
Published: (2025)
by: Bühler, Marcel C., et al.
Published: (2025)
Generalizable and Animatable Gaussian Head Avatar
by: Chu, Xuangeng, et al.
Published: (2024)
by: Chu, Xuangeng, et al.
Published: (2024)
CAG-Avatar: Cross-Attention Guided Gaussian Avatars for High-Fidelity Head Reconstruction
by: Chang, Zhe, et al.
Published: (2026)
by: Chang, Zhe, et al.
Published: (2026)
Radiometrically Consistent Gaussian Surfels for Inverse Rendering
by: Han, Kyu Beom, et al.
Published: (2026)
by: Han, Kyu Beom, et al.
Published: (2026)
FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding
by: Xiang, Jun, et al.
Published: (2023)
by: Xiang, Jun, et al.
Published: (2023)
RigMo: Unifying Rig and Motion Learning for Generative Animation
by: Zhang, Hao, et al.
Published: (2026)
by: Zhang, Hao, et al.
Published: (2026)
HHAvatar: Gaussian Head Avatar with Dynamic Hairs
by: Liao, Zhanfeng, et al.
Published: (2023)
by: Liao, Zhanfeng, et al.
Published: (2023)
STGA: Selective-Training Gaussian Head Avatars
by: Guo, Hanzhi, et al.
Published: (2025)
by: Guo, Hanzhi, et al.
Published: (2025)
High-quality Surface Reconstruction using Gaussian Surfels
by: Dai, Pinxuan, et al.
Published: (2024)
by: Dai, Pinxuan, et al.
Published: (2024)
Enabling Region-Specific Control via Lassos in Point-Based Colorization
by: Lee, Sanghyeon, et al.
Published: (2024)
by: Lee, Sanghyeon, et al.
Published: (2024)
Cross-Frame Representation Alignment for Fine-Tuning Video Diffusion Models
by: Hwang, Sungwon, et al.
Published: (2025)
by: Hwang, Sungwon, et al.
Published: (2025)
3D Gaussian Blendshapes for Head Avatar Animation
by: Ma, Shengjie, et al.
Published: (2024)
by: Ma, Shengjie, et al.
Published: (2024)
Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering
by: Ye, Keyang, et al.
Published: (2026)
by: Ye, Keyang, et al.
Published: (2026)
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
by: Teotia, Kartik, et al.
Published: (2024)
by: Teotia, Kartik, et al.
Published: (2024)
AvatarBrush: Monocular Reconstruction of Gaussian Avatars with Intuitive Local Editing
by: Li, Mengtian, et al.
Published: (2025)
by: Li, Mengtian, et al.
Published: (2025)
SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent Representation
by: Park, Minho, et al.
Published: (2025)
by: Park, Minho, et al.
Published: (2025)
AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model
by: Chen, Beijia, et al.
Published: (2024)
by: Chen, Beijia, et al.
Published: (2024)
MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics
by: Lee, Changmin, et al.
Published: (2025)
by: Lee, Changmin, et al.
Published: (2025)
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image
by: Guo, Chen, et al.
Published: (2025)
by: Guo, Chen, et al.
Published: (2025)
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
by: Jiang, Kaiwen, et al.
Published: (2025)
by: Jiang, Kaiwen, et al.
Published: (2025)
CharacterMixer: Rig-Aware Interpolation of 3D Characters
by: Zhan, Xiao, et al.
Published: (2024)
by: Zhan, Xiao, et al.
Published: (2024)
Animating Childlike Drawings with 2.5D Character Rigs
by: Smith, Harrison Jesse, et al.
Published: (2025)
by: Smith, Harrison Jesse, et al.
Published: (2025)
SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting
by: Strobel, Svenja, et al.
Published: (2025)
by: Strobel, Svenja, et al.
Published: (2025)
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
by: Zhao, Yiqun, et al.
Published: (2024)
by: Zhao, Yiqun, et al.
Published: (2024)
On the Skinning of Gaussian Avatars
by: Zioulis, Nikolaos, et al.
Published: (2025)
by: Zioulis, Nikolaos, et al.
Published: (2025)
AniGaussian: Animatable Gaussian Avatar With Pose‐Guided Deformation
by: M. Li, et al.
Published: (2026)
by: M. Li, et al.
Published: (2026)
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
by: Huang, Binbin, et al.
Published: (2024)
by: Huang, Binbin, et al.
Published: (2024)
Temporal In-Context Fine-Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models
by: Kim, Kinam, et al.
Published: (2025)
by: Kim, Kinam, et al.
Published: (2025)
Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting
by: Kelkar, Neel, et al.
Published: (2026)
by: Kelkar, Neel, et al.
Published: (2026)
Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
by: Racković, Stevo, et al.
Published: (2024)
by: Racković, Stevo, et al.
Published: (2024)
Improving Facial Rig Semantics for Tracking and Retargeting
by: D. Omens, et al.
Published: (2026)
by: D. Omens, et al.
Published: (2026)
Similar Items
-
TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars
by: Lee, Jaeseong, et al.
Published: (2025) -
MagiCapture: High-Resolution Multi-Concept Portrait Customization
by: Hyung, Junha, et al.
Published: (2023) -
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
by: Hyung, Junha, et al.
Published: (2024) -
Zero-Shot Head Swapping in Real-World Scenarios
by: Kang, Taewoong, et al.
Published: (2025) -
GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar
by: Moon, SeungJun, et al.
Published: (2025)