Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
Fuente:
arXiv
Saved in:
| Main Authors: | Wei, Xiaoying, Jin, Xiaofu, Kan, Ge Lin, Yan, Yukang, Fan, Mingming |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community
by: Wei, Qianjie, et al.
Published: (2025)
by: Wei, Qianjie, et al.
Published: (2025)
Augmented Library: Toward Enriching Physical Library Experience Using HMD-Based Augmented Reality
by: Wei, Qianjie, et al.
Published: (2024)
by: Wei, Qianjie, et al.
Published: (2024)
Exploring the Design of Virtual Reality Museums to Support Remote Visitation With Older Adults
by: Zhang, Jingling, et al.
Published: (2024)
by: Zhang, Jingling, et al.
Published: (2024)
Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults Explore and Learn Smartphone Applications
by: Jin, Xiaofu, et al.
Published: (2024)
by: Jin, Xiaofu, et al.
Published: (2024)
AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual Reality
by: Du, Qiuxin, et al.
Published: (2024)
by: Du, Qiuxin, et al.
Published: (2024)
Facilitating Daily Practice in Intangible Cultural Heritage through Virtual Reality: A Case Study of Traditional Chinese Flower Arrangement
by: Wang, Yingna, et al.
Published: (2025)
by: Wang, Yingna, et al.
Published: (2025)
Using Virtual Reality for Detection and Intervention of Depression -- A Systematic Literature Review
by: Waqas, Mohammad, et al.
Published: (2024)
by: Waqas, Mohammad, et al.
Published: (2024)
DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio Discussions
by: Xu, Shuchang, et al.
Published: (2025)
by: Xu, Shuchang, et al.
Published: (2025)
LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
by: Du, Qiuxin, et al.
Published: (2024)
by: Du, Qiuxin, et al.
Published: (2024)
The Evolution of Emojis for Sharing Emotions: A Systematic Review of the HCI Literature
by: Chiang, Charles, et al.
Published: (2024)
by: Chiang, Charles, et al.
Published: (2024)
RemVerse: Supporting Reminiscence Activities for Older Adults through AI-Assisted Virtual Reality
by: Li, Ruohao, et al.
Published: (2025)
by: Li, Ruohao, et al.
Published: (2025)
Capability at a Glance: Design Guidelines for Intuitive Avatars Communicating Augmented Actions in Virtual Reality
by: Lu, Yang, et al.
Published: (2026)
by: Lu, Yang, et al.
Published: (2026)
Cruising Queer HCI on the DL: A Literature Review of LGBTQ+ People in HCI
by: Taylor, Jordan, et al.
Published: (2024)
by: Taylor, Jordan, et al.
Published: (2024)
Branch Explorer: Leveraging Branching Narratives to Support Interactive 360° Video Viewing for Blind and Low Vision Users
by: Xu, Shuchang, et al.
Published: (2025)
by: Xu, Shuchang, et al.
Published: (2025)
LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality
by: He, Wei, et al.
Published: (2026)
by: He, Wei, et al.
Published: (2026)
Sinestesia as a model for HCI: a Systematic Review
by: Corciulo, Simona, et al.
Published: (2024)
by: Corciulo, Simona, et al.
Published: (2024)
An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability
by: Gerling, Kathrin, et al.
Published: (2024)
by: Gerling, Kathrin, et al.
Published: (2024)
How Can Haptic Feedback Assist People with Blind and Low Vision (BLV): A Systematic Literature Review
by: Jiang, Chutian, et al.
Published: (2024)
by: Jiang, Chutian, et al.
Published: (2024)
Memory Reviver: Supporting Photo-Collection Reminiscence for People with Visual Impairment via a Proactive Chatbot
by: Xu, Shuchang, et al.
Published: (2025)
by: Xu, Shuchang, et al.
Published: (2025)
Modeling the Impact of Visual Stimuli on Redirection Noticeability with Gaze Behavior in Virtual Reality
by: Li, Zhipeng, et al.
Published: (2025)
by: Li, Zhipeng, et al.
Published: (2025)
TeamPortal: Exploring Virtual Reality Collaboration Through Shared and Manipulating Parallel Views
by: Wang, Xian, et al.
Published: (2025)
by: Wang, Xian, et al.
Published: (2025)
Avatar Appearance and Behavior of Potential Harassers Affect Users' Perceptions and Response Strategies in Social Virtual Reality (VR): A Mixed-Methods Study
by: Wang, Xuetong, et al.
Published: (2024)
by: Wang, Xuetong, et al.
Published: (2024)
User Experience Evaluation of Augmented Reality: A Systematic Literature Review
by: Graser, Stefan, et al.
Published: (2024)
by: Graser, Stefan, et al.
Published: (2024)
Towards Enhanced Learning through Presence: A Systematic Review of Presence in Virtual Reality Across Tasks and Disciplines
by: Wei, Zheng, et al.
Published: (2025)
by: Wei, Zheng, et al.
Published: (2025)
Self-Guided Virtual Reality Therapy for Anxiety: A Systematic Review
by: Graham, Winona, et al.
Published: (2025)
by: Graham, Winona, et al.
Published: (2025)
The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters
by: Lin, Zhixun, et al.
Published: (2024)
by: Lin, Zhixun, et al.
Published: (2024)
Clarifying the Compass: A Reflexive Narrative on Entry Barriers into HCI and Aging Research
by: Li, Tianyi, et al.
Published: (2026)
by: Li, Tianyi, et al.
Published: (2026)
HCI Papers Cite HCI Papers, Increasingly So
by: Chen, Xiang 'Anthony'
Published: (2023)
by: Chen, Xiang 'Anthony'
Published: (2023)
A Systematic Literature Review on Technology Acceptance Research on Augmented Reality in the Field of Training and Education
by: Graser, Stefan, et al.
Published: (2024)
by: Graser, Stefan, et al.
Published: (2024)
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality
by: Qiu, Linjie, et al.
Published: (2026)
by: Qiu, Linjie, et al.
Published: (2026)
Let's Talk Futures: A Literature Review of HCI's Future-Orientation
by: Sanchez, Camilo, et al.
Published: (2025)
by: Sanchez, Camilo, et al.
Published: (2025)
Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform
by: Tsutsui, Hiroto, et al.
Published: (2025)
by: Tsutsui, Hiroto, et al.
Published: (2025)
SpeechCap: Leveraging Playful Impact Captions to Facilitate Interpersonal Communication in Social Virtual Reality
by: Zhang, Yu, et al.
Published: (2025)
by: Zhang, Yu, et al.
Published: (2025)
Punchlines Unbound: Comedy Practices in Social Virtual Reality
by: Ohara, Ryo, et al.
Published: (2026)
by: Ohara, Ryo, et al.
Published: (2026)
EAST: Environment-Aware Stylized Transition Along the Reality-Virtuality Continuum
by: Zhang, Xiaohan, et al.
Published: (2025)
by: Zhang, Xiaohan, et al.
Published: (2025)
From Literature to ReWA: Discussing Reproductive Well-being in HCI
by: Chowdhury, Hafsah Mahzabin, et al.
Published: (2025)
by: Chowdhury, Hafsah Mahzabin, et al.
Published: (2025)
manvr3d: A Platform for Human-in-the-loop Cell Tracking in Virtual Reality
by: Pantze, Samuel, et al.
Published: (2025)
by: Pantze, Samuel, et al.
Published: (2025)
Cross-Reality Lifestyle: Integrating Physical and Virtual Lives through Multi-Platform Metaverse
by: Hiroi, Yuichi, et al.
Published: (2025)
by: Hiroi, Yuichi, et al.
Published: (2025)
SilverCycling: Exploring the Impact of Bike-Based Locomotion on Spatial Orientation for Older Adults in VR
by: Chen, Qiongyan, et al.
Published: (2024)
by: Chen, Qiongyan, et al.
Published: (2024)
Exploring Viewing Modalities in Cinematic Virtual Reality: A Systematic Review and Meta-Analysis of Challenges in Evaluating User Experience
by: Zhang, Yawen, et al.
Published: (2024)
by: Zhang, Yawen, et al.
Published: (2024)
Similar Items
-
RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community
by: Wei, Qianjie, et al.
Published: (2025) -
Augmented Library: Toward Enriching Physical Library Experience Using HMD-Based Augmented Reality
by: Wei, Qianjie, et al.
Published: (2024) -
Exploring the Design of Virtual Reality Museums to Support Remote Visitation With Older Adults
by: Zhang, Jingling, et al.
Published: (2024) -
Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults Explore and Learn Smartphone Applications
by: Jin, Xiaofu, et al.
Published: (2024) -
AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual Reality
by: Du, Qiuxin, et al.
Published: (2024)