Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats

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Hauptverfasser: Ziwen, Chen, Tan, Hao, Zhang, Kai, Bi, Sai, Luan, Fujun, Hong, Yicong, Fuxin, Li, Xu, Zexiang
Format: Preprint
Veröffentlicht: 2024
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author Ziwen, Chen
Tan, Hao
Zhang, Kai
Bi, Sai
Luan, Fujun
Hong, Yicong
Fuxin, Li
Xu, Zexiang
author_facet Ziwen, Chen
Tan, Hao
Zhang, Kai
Bi, Sai
Luan, Fujun
Hong, Yicong
Fuxin, Li
Xu, Zexiang
contents We propose Long-LRM, a feed-forward 3D Gaussian reconstruction model for instant, high-resolution, 360° wide-coverage, scene-level reconstruction. Specifically, it takes in 32 input images at a resolution of 960x540 and produces the Gaussian reconstruction in just 1 second on a single A100 GPU. To handle the long sequence of 250K tokens brought by the large input size, Long-LRM features a mixture of the recent Mamba2 blocks and the classical transformer blocks, enhanced by a light-weight token merging module and Gaussian pruning steps that balance between quality and efficiency. We evaluate Long-LRM on the large-scale DL3DV benchmark and Tanks&Temples, demonstrating reconstruction quality comparable to the optimization-based methods while achieving an 800x speedup w.r.t. the optimization-based approaches and an input size at least 60x larger than the previous feed-forward approaches. We conduct extensive ablation studies on our model design choices for both rendering quality and computation efficiency. We also explore Long-LRM's compatibility with other Gaussian variants such as 2D GS, which enhances Long-LRM's ability in geometry reconstruction. Project page: https://arthurhero.github.io/projects/llrm
format Preprint
id arxiv_https___arxiv_org_abs_2410_12781
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats
Ziwen, Chen
Tan, Hao
Zhang, Kai
Bi, Sai
Luan, Fujun
Hong, Yicong
Fuxin, Li
Xu, Zexiang
Computer Vision and Pattern Recognition
We propose Long-LRM, a feed-forward 3D Gaussian reconstruction model for instant, high-resolution, 360° wide-coverage, scene-level reconstruction. Specifically, it takes in 32 input images at a resolution of 960x540 and produces the Gaussian reconstruction in just 1 second on a single A100 GPU. To handle the long sequence of 250K tokens brought by the large input size, Long-LRM features a mixture of the recent Mamba2 blocks and the classical transformer blocks, enhanced by a light-weight token merging module and Gaussian pruning steps that balance between quality and efficiency. We evaluate Long-LRM on the large-scale DL3DV benchmark and Tanks&Temples, demonstrating reconstruction quality comparable to the optimization-based methods while achieving an 800x speedup w.r.t. the optimization-based approaches and an input size at least 60x larger than the previous feed-forward approaches. We conduct extensive ablation studies on our model design choices for both rendering quality and computation efficiency. We also explore Long-LRM's compatibility with other Gaussian variants such as 2D GS, which enhances Long-LRM's ability in geometry reconstruction. Project page: https://arthurhero.github.io/projects/llrm
title Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.12781