L3DG: Latent 3D Gaussian Diffusion

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Roessle, Barbara, Müller, Norman, Porzi, Lorenzo, Bulò, Samuel Rota, Kontschieder, Peter, Dai, Angela, Nießner, Matthias
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866914976532267008
author Roessle, Barbara
Müller, Norman
Porzi, Lorenzo
Bulò, Samuel Rota
Kontschieder, Peter
Dai, Angela
Nießner, Matthias
author_facet Roessle, Barbara
Müller, Norman
Porzi, Lorenzo
Bulò, Samuel Rota
Kontschieder, Peter
Dai, Angela
Nießner, Matthias
contents We propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, scaling to generation of entire room-scale scenes which can be very efficiently rendered. To enable effective synthesis of 3D Gaussians, we propose a latent diffusion formulation, operating in a compressed latent space of 3D Gaussians. This compressed latent space is learned by a vector-quantized variational autoencoder (VQ-VAE), for which we employ a sparse convolutional architecture to efficiently operate on room-scale scenes. This way, the complexity of the costly generation process via diffusion is substantially reduced, allowing higher detail on object-level generation, as well as scalability to large scenes. By leveraging the 3D Gaussian representation, the generated scenes can be rendered from arbitrary viewpoints in real-time. We demonstrate that our approach significantly improves visual quality over prior work on unconditional object-level radiance field synthesis and showcase its applicability to room-scale scene generation.
format Preprint
id arxiv_https___arxiv_org_abs_2410_13530
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle L3DG: Latent 3D Gaussian Diffusion
Roessle, Barbara
Müller, Norman
Porzi, Lorenzo
Bulò, Samuel Rota
Kontschieder, Peter
Dai, Angela
Nießner, Matthias
Computer Vision and Pattern Recognition
Graphics
We propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, scaling to generation of entire room-scale scenes which can be very efficiently rendered. To enable effective synthesis of 3D Gaussians, we propose a latent diffusion formulation, operating in a compressed latent space of 3D Gaussians. This compressed latent space is learned by a vector-quantized variational autoencoder (VQ-VAE), for which we employ a sparse convolutional architecture to efficiently operate on room-scale scenes. This way, the complexity of the costly generation process via diffusion is substantially reduced, allowing higher detail on object-level generation, as well as scalability to large scenes. By leveraging the 3D Gaussian representation, the generated scenes can be rendered from arbitrary viewpoints in real-time. We demonstrate that our approach significantly improves visual quality over prior work on unconditional object-level radiance field synthesis and showcase its applicability to room-scale scene generation.
title L3DG: Latent 3D Gaussian Diffusion
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2410.13530