DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering

Fuente: arXiv
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Main Authors: Lu, Jiahao, Deng, Jiacheng, Zhu, Ruijie, Liang, Yanzhe, Yang, Wenfei, Zhang, Tianzhu, Zhou, Xu
Format: Preprint
Published: 2024
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author Lu, Jiahao
Deng, Jiacheng
Zhu, Ruijie
Liang, Yanzhe
Yang, Wenfei
Zhang, Tianzhu
Zhou, Xu
author_facet Lu, Jiahao
Deng, Jiacheng
Zhu, Ruijie
Liang, Yanzhe
Yang, Wenfei
Zhang, Tianzhu
Zhou, Xu
contents Dynamic scenes rendering is an intriguing yet challenging problem. Although current methods based on NeRF have achieved satisfactory performance, they still can not reach real-time levels. Recently, 3D Gaussian Splatting (3DGS) has garnered researchers attention due to their outstanding rendering quality and real-time speed. Therefore, a new paradigm has been proposed: defining a canonical 3D gaussians and deforming it to individual frames in deformable fields. However, since the coordinates of canonical 3D gaussians are filled with noise, which can transfer noise into the deformable fields, and there is currently no method that adequately considers the aggregation of 4D information. Therefore, we propose Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering (DN-4DGS). Specifically, a Noise Suppression Strategy is introduced to change the distribution of the coordinates of the canonical 3D gaussians and suppress noise. Additionally, a Decoupled Temporal-Spatial Aggregation Module is designed to aggregate information from adjacent points and frames. Extensive experiments on various real-world datasets demonstrate that our method achieves state-of-the-art rendering quality under a real-time level.
format Preprint
id arxiv_https___arxiv_org_abs_2410_13607
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering
Lu, Jiahao
Deng, Jiacheng
Zhu, Ruijie
Liang, Yanzhe
Yang, Wenfei
Zhang, Tianzhu
Zhou, Xu
Computer Vision and Pattern Recognition
Dynamic scenes rendering is an intriguing yet challenging problem. Although current methods based on NeRF have achieved satisfactory performance, they still can not reach real-time levels. Recently, 3D Gaussian Splatting (3DGS) has garnered researchers attention due to their outstanding rendering quality and real-time speed. Therefore, a new paradigm has been proposed: defining a canonical 3D gaussians and deforming it to individual frames in deformable fields. However, since the coordinates of canonical 3D gaussians are filled with noise, which can transfer noise into the deformable fields, and there is currently no method that adequately considers the aggregation of 4D information. Therefore, we propose Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering (DN-4DGS). Specifically, a Noise Suppression Strategy is introduced to change the distribution of the coordinates of the canonical 3D gaussians and suppress noise. Additionally, a Decoupled Temporal-Spatial Aggregation Module is designed to aggregate information from adjacent points and frames. Extensive experiments on various real-world datasets demonstrate that our method achieves state-of-the-art rendering quality under a real-time level.
title DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.13607