An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People

Fuente: arXiv
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Auteurs principaux: Collins, Jazmin, Nicholson, Kaylah Myranda, Khadir, Yusuf, Won, Andrea Stevenson, Azenkot, Shiri
Format: Preprint
Publié: 2024
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author Collins, Jazmin
Nicholson, Kaylah Myranda
Khadir, Yusuf
Won, Andrea Stevenson
Azenkot, Shiri
author_facet Collins, Jazmin
Nicholson, Kaylah Myranda
Khadir, Yusuf
Won, Andrea Stevenson
Azenkot, Shiri
contents The rapid growth of virtual reality (VR) has led to increased use of social VR platforms for interaction. However, these platforms lack adequate features to support blind and low vision (BLV) users, posing significant challenges in navigation, visual interpretation, and social interaction. One promising approach to these challenges is employing human guides in VR. However, this approach faces limitations with a lack of availability of humans to serve as guides, or the inability to customize the guidance a user receives from the human guide. We introduce an AI-powered guide to address these limitations. The AI guide features six personas, each offering unique behaviors and appearances to meet diverse user needs, along with visual interpretation and navigation assistance. We aim to use this AI guide in the future to help us understand BLV users' preferences for guide forms and functionalities.
format Preprint
id arxiv_https___arxiv_org_abs_2410_14058
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People
Collins, Jazmin
Nicholson, Kaylah Myranda
Khadir, Yusuf
Won, Andrea Stevenson
Azenkot, Shiri
Human-Computer Interaction
Emerging Technologies
The rapid growth of virtual reality (VR) has led to increased use of social VR platforms for interaction. However, these platforms lack adequate features to support blind and low vision (BLV) users, posing significant challenges in navigation, visual interpretation, and social interaction. One promising approach to these challenges is employing human guides in VR. However, this approach faces limitations with a lack of availability of humans to serve as guides, or the inability to customize the guidance a user receives from the human guide. We introduce an AI-powered guide to address these limitations. The AI guide features six personas, each offering unique behaviors and appearances to meet diverse user needs, along with visual interpretation and navigation assistance. We aim to use this AI guide in the future to help us understand BLV users' preferences for guide forms and functionalities.
title An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People
topic Human-Computer Interaction
Emerging Technologies
url https://arxiv.org/abs/2410.14058