Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set

Fuente: arXiv
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Autori principali: Zhang, Wenyuan, Liu, Yu-Shen, Han, Zhizhong
Natura: Preprint
Pubblicazione: 2024
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author Zhang, Wenyuan
Liu, Yu-Shen
Han, Zhizhong
author_facet Zhang, Wenyuan
Liu, Yu-Shen
Han, Zhizhong
contents It is vital to infer a signed distance function (SDF) in multi-view based surface reconstruction. 3D Gaussian splatting (3DGS) provides a novel perspective for volume rendering, and shows advantages in rendering efficiency and quality. Although 3DGS provides a promising neural rendering option, it is still hard to infer SDFs for surface reconstruction with 3DGS due to the discreteness, the sparseness, and the off-surface drift of 3D Gaussians. To resolve these issues, we propose a method that seamlessly merge 3DGS with the learning of neural SDFs. Our key idea is to more effectively constrain the SDF inference with the multi-view consistency. To this end, we dynamically align 3D Gaussians on the zero-level set of the neural SDF using neural pulling, and then render the aligned 3D Gaussians through the differentiable rasterization. Meanwhile, we update the neural SDF by pulling neighboring space to the pulled 3D Gaussians, which progressively refine the signed distance field near the surface. With both differentiable pulling and splatting, we jointly optimize 3D Gaussians and the neural SDF with both RGB and geometry constraints, which recovers more accurate, smooth, and complete surfaces with more geometry details. Our numerical and visual comparisons show our superiority over the state-of-the-art results on the widely used benchmarks.
format Preprint
id arxiv_https___arxiv_org_abs_2410_14189
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
Zhang, Wenyuan
Liu, Yu-Shen
Han, Zhizhong
Computer Vision and Pattern Recognition
It is vital to infer a signed distance function (SDF) in multi-view based surface reconstruction. 3D Gaussian splatting (3DGS) provides a novel perspective for volume rendering, and shows advantages in rendering efficiency and quality. Although 3DGS provides a promising neural rendering option, it is still hard to infer SDFs for surface reconstruction with 3DGS due to the discreteness, the sparseness, and the off-surface drift of 3D Gaussians. To resolve these issues, we propose a method that seamlessly merge 3DGS with the learning of neural SDFs. Our key idea is to more effectively constrain the SDF inference with the multi-view consistency. To this end, we dynamically align 3D Gaussians on the zero-level set of the neural SDF using neural pulling, and then render the aligned 3D Gaussians through the differentiable rasterization. Meanwhile, we update the neural SDF by pulling neighboring space to the pulled 3D Gaussians, which progressively refine the signed distance field near the surface. With both differentiable pulling and splatting, we jointly optimize 3D Gaussians and the neural SDF with both RGB and geometry constraints, which recovers more accurate, smooth, and complete surfaces with more geometry details. Our numerical and visual comparisons show our superiority over the state-of-the-art results on the widely used benchmarks.
title Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.14189