Envy-Free and Efficient Allocations for Graphical Valuations

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Hauptverfasser: Misra, Neeldhara, Sethia, Aditi
Format: Preprint
Veröffentlicht: 2024
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author Misra, Neeldhara
Sethia, Aditi
author_facet Misra, Neeldhara
Sethia, Aditi
contents We consider the complexity of finding envy-free allocations for the class of graphical valuations. Graphical valuations were introduced by Christodoulou et. al.(2023) as a structured class of valuations that admit allocations that are envy-free up to any item (EFX). These are valuations where every item is valued by two agents, lending a (simple) graph structure to the utilities, where the agents are vertices and are adjacent if and only if they value a (unique) common item. Finding envy-free allocations for general valuations is known to be computationally intractable even for very special cases: in particular, even for binary valuations, and even for identical valuations with two agents. We show that, for binary graphical valuations, the existence of envy-free allocations can be determined in polynomial time. In contrast, we also show that allowing for even slightly more general utilities {0, 1, d} leads to intractability even for graphical valuations. This motivates other approaches to tractability, and to that end, we exhibit the fixed-parameter tractability of the problem parameterized by the vertex cover number of the graph when the number of distinct utilities is bounded. We also show that, all graphical instances that admit EF allocations also admit one that is non-wasteful. Since EFX allocations are possibly wasteful, we also address the question of determining the price of fairness of EFX allocations. We show that the price of EFX with respect to utilitarian welfare is one for binary utilities, but can be arbitrarily large {0, 1, d} valuations. We also show the hardness of deciding the existence of an EFX allocation which is also welfare-maximizing and of finding a welfare-maximizing allocation within the set of EFX allocations.
format Preprint
id arxiv_https___arxiv_org_abs_2410_14272
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Envy-Free and Efficient Allocations for Graphical Valuations
Misra, Neeldhara
Sethia, Aditi
Computer Science and Game Theory
We consider the complexity of finding envy-free allocations for the class of graphical valuations. Graphical valuations were introduced by Christodoulou et. al.(2023) as a structured class of valuations that admit allocations that are envy-free up to any item (EFX). These are valuations where every item is valued by two agents, lending a (simple) graph structure to the utilities, where the agents are vertices and are adjacent if and only if they value a (unique) common item. Finding envy-free allocations for general valuations is known to be computationally intractable even for very special cases: in particular, even for binary valuations, and even for identical valuations with two agents. We show that, for binary graphical valuations, the existence of envy-free allocations can be determined in polynomial time. In contrast, we also show that allowing for even slightly more general utilities {0, 1, d} leads to intractability even for graphical valuations. This motivates other approaches to tractability, and to that end, we exhibit the fixed-parameter tractability of the problem parameterized by the vertex cover number of the graph when the number of distinct utilities is bounded. We also show that, all graphical instances that admit EF allocations also admit one that is non-wasteful. Since EFX allocations are possibly wasteful, we also address the question of determining the price of fairness of EFX allocations. We show that the price of EFX with respect to utilitarian welfare is one for binary utilities, but can be arbitrarily large {0, 1, d} valuations. We also show the hardness of deciding the existence of an EFX allocation which is also welfare-maximizing and of finding a welfare-maximizing allocation within the set of EFX allocations.
title Envy-Free and Efficient Allocations for Graphical Valuations
topic Computer Science and Game Theory
url https://arxiv.org/abs/2410.14272