ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model

Fuente: arXiv
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Autori principali: Heydari, Mojtaba, Souden, Mehrez, Conejo, Bruno, Atkins, Joshua
Natura: Preprint
Pubblicazione: 2024
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author Heydari, Mojtaba
Souden, Mehrez
Conejo, Bruno
Atkins, Joshua
author_facet Heydari, Mojtaba
Souden, Mehrez
Conejo, Bruno
Atkins, Joshua
contents We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate first-order ambisonics (FOA) audio, which is a conventional spatial audio format comprising four channels that can be rendered to multichannel spatial output. The proposed generative system is composed of a spatial audio codec that maps FOA audio to latent components, a latent diffusion model trained based on various user input types, namely, text prompts, spatial, temporal and environmental acoustic parameters, and optionally a spatial audio and text encoder trained in a Contrastive Language and Audio Pretraining (CLAP) style. We propose metrics to evaluate the quality and spatial adherence of the generated spatial audio. Finally, we assess the model performance in terms of generation quality and spatial conformance, comparing the two proposed modes: ``descriptive", which uses spatial text prompts) and ``parametric", which uses non-spatial text prompts and spatial parameters. Our evaluations demonstrate promising results that are consistent with the user conditions and reflect reliable spatial fidelity.
format Preprint
id arxiv_https___arxiv_org_abs_2410_14945
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model
Heydari, Mojtaba
Souden, Mehrez
Conejo, Bruno
Atkins, Joshua
Sound
Emerging Technologies
Machine Learning
Audio and Speech Processing
We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate first-order ambisonics (FOA) audio, which is a conventional spatial audio format comprising four channels that can be rendered to multichannel spatial output. The proposed generative system is composed of a spatial audio codec that maps FOA audio to latent components, a latent diffusion model trained based on various user input types, namely, text prompts, spatial, temporal and environmental acoustic parameters, and optionally a spatial audio and text encoder trained in a Contrastive Language and Audio Pretraining (CLAP) style. We propose metrics to evaluate the quality and spatial adherence of the generated spatial audio. Finally, we assess the model performance in terms of generation quality and spatial conformance, comparing the two proposed modes: ``descriptive", which uses spatial text prompts) and ``parametric", which uses non-spatial text prompts and spatial parameters. Our evaluations demonstrate promising results that are consistent with the user conditions and reflect reliable spatial fidelity.
title ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model
topic Sound
Emerging Technologies
Machine Learning
Audio and Speech Processing
url https://arxiv.org/abs/2410.14945