TexPro: Text-guided PBR Texturing with Procedural Material Modeling

Fuente: arXiv
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Autori principali: Dang, Ziqiang, Dong, Wenqi, Yang, Zesong, Yang, Bangbang, Li, Liang, Ma, Yuewen, Cui, Zhaopeng
Natura: Preprint
Pubblicazione: 2024
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author Dang, Ziqiang
Dong, Wenqi
Yang, Zesong
Yang, Bangbang
Li, Liang
Ma, Yuewen
Cui, Zhaopeng
author_facet Dang, Ziqiang
Dong, Wenqi
Yang, Zesong
Yang, Bangbang
Li, Liang
Ma, Yuewen
Cui, Zhaopeng
contents In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting, TexPro is able to produce diverse texture maps via procedural material modeling, which enables physically-based rendering, relighting, and additional benefits inherent to procedural materials. Specifically, we first generate multi-view reference images given the input textual prompt by employing the latest text-to-image model. We then derive texture maps through rendering-based optimization with recent differentiable procedural materials. To this end, we design several techniques to handle the misalignment between the generated multi-view images and 3D meshes, and introduce a novel material agent that enhances material classification and matching by exploring both part-level understanding and object-aware material reasoning. Experiments demonstrate the superiority of the proposed method over existing SOTAs, and its capability of relighting.
format Preprint
id arxiv_https___arxiv_org_abs_2410_15891
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle TexPro: Text-guided PBR Texturing with Procedural Material Modeling
Dang, Ziqiang
Dong, Wenqi
Yang, Zesong
Yang, Bangbang
Li, Liang
Ma, Yuewen
Cui, Zhaopeng
Graphics
Computer Vision and Pattern Recognition
In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting, TexPro is able to produce diverse texture maps via procedural material modeling, which enables physically-based rendering, relighting, and additional benefits inherent to procedural materials. Specifically, we first generate multi-view reference images given the input textual prompt by employing the latest text-to-image model. We then derive texture maps through rendering-based optimization with recent differentiable procedural materials. To this end, we design several techniques to handle the misalignment between the generated multi-view images and 3D meshes, and introduce a novel material agent that enhances material classification and matching by exploring both part-level understanding and object-aware material reasoning. Experiments demonstrate the superiority of the proposed method over existing SOTAs, and its capability of relighting.
title TexPro: Text-guided PBR Texturing with Procedural Material Modeling
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.15891