Multispectral Texture Synthesis using RGB Convolutional Neural Networks

Fuente: arXiv
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Hauptverfasser: Ollivier, Sélim, Gousseau, Yann, Lefebvre, Sidonie
Format: Preprint
Veröffentlicht: 2024
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author Ollivier, Sélim
Gousseau, Yann
Lefebvre, Sidonie
author_facet Ollivier, Sélim
Gousseau, Yann
Lefebvre, Sidonie
contents State-of-the-art RGB texture synthesis algorithms rely on style distances that are computed through statistics of deep features. These deep features are extracted by classification neural networks that have been trained on large datasets of RGB images. Extending such synthesis methods to multispectral images is not straightforward, since the pre-trained networks are designed for and have been trained on RGB images. In this work, we propose two solutions to extend these methods to multispectral imaging. Neither of them require additional training of the neural network from which the second order neural statistics are extracted. The first one consists in optimizing over batches of random triplets of spectral bands throughout training. The second one projects multispectral pixels onto a 3 dimensional space. We further explore the benefit of a color transfer operation upstream of the projection to avoid the potentially abnormal color distributions induced by the projection. Our experiments compare the performances of the various methods through different metrics. We demonstrate that they can be used to perform exemplar-based texture synthesis, achieve good visual quality and comes close to state-of-the art methods on RGB bands.
format Preprint
id arxiv_https___arxiv_org_abs_2410_16019
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multispectral Texture Synthesis using RGB Convolutional Neural Networks
Ollivier, Sélim
Gousseau, Yann
Lefebvre, Sidonie
Computer Vision and Pattern Recognition
State-of-the-art RGB texture synthesis algorithms rely on style distances that are computed through statistics of deep features. These deep features are extracted by classification neural networks that have been trained on large datasets of RGB images. Extending such synthesis methods to multispectral images is not straightforward, since the pre-trained networks are designed for and have been trained on RGB images. In this work, we propose two solutions to extend these methods to multispectral imaging. Neither of them require additional training of the neural network from which the second order neural statistics are extracted. The first one consists in optimizing over batches of random triplets of spectral bands throughout training. The second one projects multispectral pixels onto a 3 dimensional space. We further explore the benefit of a color transfer operation upstream of the projection to avoid the potentially abnormal color distributions induced by the projection. Our experiments compare the performances of the various methods through different metrics. We demonstrate that they can be used to perform exemplar-based texture synthesis, achieve good visual quality and comes close to state-of-the art methods on RGB bands.
title Multispectral Texture Synthesis using RGB Convolutional Neural Networks
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.16019