Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Gemp, Ian, Haupt, Andreas, Marris, Luke, Liu, Siqi, Piliouras, Georgios
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866918059690688512
author Gemp, Ian
Haupt, Andreas
Marris, Luke
Liu, Siqi
Piliouras, Georgios
author_facet Gemp, Ian
Haupt, Andreas
Marris, Luke
Liu, Siqi
Piliouras, Georgios
contents Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across time. We introduce the class of convex Markov games that allow general convex preferences over occupancy measures. Despite infinite time horizon and strictly higher generality than Markov games, pure strategy Nash equilibria exist. Furthermore, equilibria can be approximated empirically by performing gradient descent on an upper bound of exploitability. Our experiments reveal novel solutions to classic repeated normal-form games, find fair solutions in a repeated asymmetric coordination game, and prioritize safe long-term behavior in a robot warehouse environment. In the prisoner's dilemma, our algorithm leverages transient imitation to find a policy profile that deviates from observed human play only slightly, yet achieves higher per-player utility while also being three orders of magnitude less exploitable.
format Preprint
id arxiv_https___arxiv_org_abs_2410_16600
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning
Gemp, Ian
Haupt, Andreas
Marris, Luke
Liu, Siqi
Piliouras, Georgios
Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across time. We introduce the class of convex Markov games that allow general convex preferences over occupancy measures. Despite infinite time horizon and strictly higher generality than Markov games, pure strategy Nash equilibria exist. Furthermore, equilibria can be approximated empirically by performing gradient descent on an upper bound of exploitability. Our experiments reveal novel solutions to classic repeated normal-form games, find fair solutions in a repeated asymmetric coordination game, and prioritize safe long-term behavior in a robot warehouse environment. In the prisoner's dilemma, our algorithm leverages transient imitation to find a policy profile that deviates from observed human play only slightly, yet achieves higher per-player utility while also being three orders of magnitude less exploitable.
title Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning
topic Computer Science and Game Theory
Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2410.16600