Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Kleinbeck, Constantin, Schieber, Hannah, Engel, Klaus, Gutjahr, Ralf, Roth, Daniel
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912858520944640
author Kleinbeck, Constantin
Schieber, Hannah
Engel, Klaus
Gutjahr, Ralf
Roth, Daniel
author_facet Kleinbeck, Constantin
Schieber, Hannah
Engel, Klaus
Gutjahr, Ralf
Roth, Daniel
contents In medical image visualization, path tracing of volumetric medical data like CT scans produces lifelike three-dimensional visualizations. Immersive VR displays can further enhance the understanding of complex anatomies. Going beyond the diagnostic quality of traditional 2D slices, they enable interactive 3D evaluation of anatomies, supporting medical education and planning. Rendering high-quality visualizations in real-time, however, is computationally intensive and impractical for compute-constrained devices like mobile headsets. We propose a novel approach utilizing GS to create an efficient but static intermediate representation of CT scans. We introduce a layered GS representation, incrementally including different anatomical structures while minimizing overlap and extending the GS training to remove inactive Gaussians. We further compress the created model with clustering across layers. Our approach achieves interactive frame rates while preserving anatomical structures, with quality adjustable to the target hardware. Compared to standard GS, our representation retains some of the explorative qualities initially enabled by immersive path tracing. Selective activation and clipping of layers are possible at rendering time, adding a degree of interactivity to otherwise static GS models. This could enable scenarios where high computational demands would otherwise prohibit using path-traced medical volumes.
format Preprint
id arxiv_https___arxiv_org_abs_2410_16978
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization
Kleinbeck, Constantin
Schieber, Hannah
Engel, Klaus
Gutjahr, Ralf
Roth, Daniel
Graphics
Computer Vision and Pattern Recognition
In medical image visualization, path tracing of volumetric medical data like CT scans produces lifelike three-dimensional visualizations. Immersive VR displays can further enhance the understanding of complex anatomies. Going beyond the diagnostic quality of traditional 2D slices, they enable interactive 3D evaluation of anatomies, supporting medical education and planning. Rendering high-quality visualizations in real-time, however, is computationally intensive and impractical for compute-constrained devices like mobile headsets. We propose a novel approach utilizing GS to create an efficient but static intermediate representation of CT scans. We introduce a layered GS representation, incrementally including different anatomical structures while minimizing overlap and extending the GS training to remove inactive Gaussians. We further compress the created model with clustering across layers. Our approach achieves interactive frame rates while preserving anatomical structures, with quality adjustable to the target hardware. Compared to standard GS, our representation retains some of the explorative qualities initially enabled by immersive path tracing. Selective activation and clipping of layers are possible at rendering time, adding a degree of interactivity to otherwise static GS models. This could enable scenarios where high computational demands would otherwise prohibit using path-traced medical volumes.
title Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.16978