E-3DGS: Gaussian Splatting with Exposure and Motion Events

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Yin, Xiaoting, Shi, Hao, Bao, Yuhan, Bing, Zhenshan, Liao, Yiyi, Yang, Kailun, Wang, Kaiwei
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866916684548276224
author Yin, Xiaoting
Shi, Hao
Bao, Yuhan
Bing, Zhenshan
Liao, Yiyi
Yang, Kailun
Wang, Kaiwei
author_facet Yin, Xiaoting
Shi, Hao
Bao, Yuhan
Bing, Zhenshan
Liao, Yiyi
Yang, Kailun
Wang, Kaiwei
contents Achieving 3D reconstruction from images captured under optimal conditions has been extensively studied in the vision and imaging fields. However, in real-world scenarios, challenges such as motion blur and insufficient illumination often limit the performance of standard frame-based cameras in delivering high-quality images. To address these limitations, we incorporate a transmittance adjustment device at the hardware level, enabling event cameras to capture both motion and exposure events for diverse 3D reconstruction scenarios. Motion events (triggered by camera or object movement) are collected in fast-motion scenarios when the device is inactive, while exposure events (generated through controlled camera exposure) are captured during slower motion to reconstruct grayscale images for high-quality training and optimization of event-based 3D Gaussian Splatting (3DGS). Our framework supports three modes: High-Quality Reconstruction using exposure events, Fast Reconstruction relying on motion events, and Balanced Hybrid optimizing with initial exposure events followed by high-speed motion events. On the EventNeRF dataset, we demonstrate that exposure events significantly improve fine detail reconstruction compared to motion events and outperform frame-based cameras under challenging conditions such as low illumination and overexposure. Furthermore, we introduce EME-3D, a real-world 3D dataset with exposure events, motion events, camera calibration parameters, and sparse point clouds. Our method achieves faster and higher-quality reconstruction than event-based NeRF and is more cost-effective than methods combining event and RGB data. E-3DGS sets a new benchmark for event-based 3D reconstruction with robust performance in challenging conditions and lower hardware demands. The source code and dataset will be available at https://github.com/MasterHow/E-3DGS.
format Preprint
id arxiv_https___arxiv_org_abs_2410_16995
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle E-3DGS: Gaussian Splatting with Exposure and Motion Events
Yin, Xiaoting
Shi, Hao
Bao, Yuhan
Bing, Zhenshan
Liao, Yiyi
Yang, Kailun
Wang, Kaiwei
Computer Vision and Pattern Recognition
Robotics
Image and Video Processing
Achieving 3D reconstruction from images captured under optimal conditions has been extensively studied in the vision and imaging fields. However, in real-world scenarios, challenges such as motion blur and insufficient illumination often limit the performance of standard frame-based cameras in delivering high-quality images. To address these limitations, we incorporate a transmittance adjustment device at the hardware level, enabling event cameras to capture both motion and exposure events for diverse 3D reconstruction scenarios. Motion events (triggered by camera or object movement) are collected in fast-motion scenarios when the device is inactive, while exposure events (generated through controlled camera exposure) are captured during slower motion to reconstruct grayscale images for high-quality training and optimization of event-based 3D Gaussian Splatting (3DGS). Our framework supports three modes: High-Quality Reconstruction using exposure events, Fast Reconstruction relying on motion events, and Balanced Hybrid optimizing with initial exposure events followed by high-speed motion events. On the EventNeRF dataset, we demonstrate that exposure events significantly improve fine detail reconstruction compared to motion events and outperform frame-based cameras under challenging conditions such as low illumination and overexposure. Furthermore, we introduce EME-3D, a real-world 3D dataset with exposure events, motion events, camera calibration parameters, and sparse point clouds. Our method achieves faster and higher-quality reconstruction than event-based NeRF and is more cost-effective than methods combining event and RGB data. E-3DGS sets a new benchmark for event-based 3D reconstruction with robust performance in challenging conditions and lower hardware demands. The source code and dataset will be available at https://github.com/MasterHow/E-3DGS.
title E-3DGS: Gaussian Splatting with Exposure and Motion Events
topic Computer Vision and Pattern Recognition
Robotics
Image and Video Processing
url https://arxiv.org/abs/2410.16995