SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

Fuente: arXiv
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Main Authors: Fan, Cheng-De, Chang, Chen-Wei, Liu, Yi-Ruei, Lee, Jie-Ying, Huang, Jiun-Long, Tseng, Yu-Chee, Liu, Yu-Lun
Format: Preprint
Published: 2024
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author Fan, Cheng-De
Chang, Chen-Wei
Liu, Yi-Ruei
Lee, Jie-Ying
Huang, Jiun-Long
Tseng, Yu-Chee
Liu, Yu-Lun
author_facet Fan, Cheng-De
Chang, Chen-Wei
Liu, Yi-Ruei
Lee, Jie-Ying
Huang, Jiun-Long
Tseng, Yu-Chee
Liu, Yu-Lun
contents We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2410_17249
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
Fan, Cheng-De
Chang, Chen-Wei
Liu, Yi-Ruei
Lee, Jie-Ying
Huang, Jiun-Long
Tseng, Yu-Chee
Liu, Yu-Lun
Computer Vision and Pattern Recognition
We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes.
title SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.17249