Multi-agent Reach-avoid MDP via Potential Games and Low-rank Policy Structure

Fuente: arXiv
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Main Authors: Casselman, Adam, Vinod, Abraham P., Li, Sarah H. Q.
Format: Preprint
Published: 2024
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author Casselman, Adam
Vinod, Abraham P.
Li, Sarah H. Q.
author_facet Casselman, Adam
Vinod, Abraham P.
Li, Sarah H. Q.
contents We optimize finite horizon multi-agent reach-avoid Markov decision process (MDP) via \emph{local feedback policies}. The global feedback policy solution yields global optimality but its communication complexity, memory usage and computation complexity scale exponentially with the number of agents. We mitigate this exponential dependency by restricting the solution space to local feedback policies and show that local feedback policies are rank-one factorizations of global feedback policies, which provides a principled approach to reducing communication complexity and memory usage. Additionally, by demonstrating that multi-agent reach-avoid MDPs over local feedback policies has a potential game structure, we show that iterative best response is a tractable multi-agent learning scheme with guaranteed convergence to deterministic Nash equilibrium, and derive each agent's best response via multiplicative dynamic program (DP) over the joint state space. Numerical simulations across different MDPs and agent sets show that the peak memory usage and offline computation complexity are significantly reduced while the approximation error to the optimal global reach-avoid objective is maintained.
format Preprint
id arxiv_https___arxiv_org_abs_2410_17690
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multi-agent Reach-avoid MDP via Potential Games and Low-rank Policy Structure
Casselman, Adam
Vinod, Abraham P.
Li, Sarah H. Q.
Systems and Control
Computer Science and Game Theory
Multiagent Systems
Robotics
We optimize finite horizon multi-agent reach-avoid Markov decision process (MDP) via \emph{local feedback policies}. The global feedback policy solution yields global optimality but its communication complexity, memory usage and computation complexity scale exponentially with the number of agents. We mitigate this exponential dependency by restricting the solution space to local feedback policies and show that local feedback policies are rank-one factorizations of global feedback policies, which provides a principled approach to reducing communication complexity and memory usage. Additionally, by demonstrating that multi-agent reach-avoid MDPs over local feedback policies has a potential game structure, we show that iterative best response is a tractable multi-agent learning scheme with guaranteed convergence to deterministic Nash equilibrium, and derive each agent's best response via multiplicative dynamic program (DP) over the joint state space. Numerical simulations across different MDPs and agent sets show that the peak memory usage and offline computation complexity are significantly reduced while the approximation error to the optimal global reach-avoid objective is maintained.
title Multi-agent Reach-avoid MDP via Potential Games and Low-rank Policy Structure
topic Systems and Control
Computer Science and Game Theory
Multiagent Systems
Robotics
url https://arxiv.org/abs/2410.17690