GenUDC: High Quality 3D Mesh Generation with Unsigned Dual Contouring Representation

Fuente: arXiv
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Autori principali: Wang, Ruowei, Li, Jiaqi, Zeng, Dan, Ma, Xueqi, Xu, Zixiang, Zhang, Jianwei, Zhao, Qijun
Natura: Preprint
Pubblicazione: 2024
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author Wang, Ruowei
Li, Jiaqi
Zeng, Dan
Ma, Xueqi
Xu, Zixiang
Zhang, Jianwei
Zhao, Qijun
author_facet Wang, Ruowei
Li, Jiaqi
Zeng, Dan
Ma, Xueqi
Xu, Zixiang
Zhang, Jianwei
Zhao, Qijun
contents Generating high-quality meshes with complex structures and realistic surfaces is the primary goal of 3D generative models. Existing methods typically employ sequence data or deformable tetrahedral grids for mesh generation. However, sequence-based methods have difficulty producing complex structures with many faces due to memory limits. The deformable tetrahedral grid-based method MeshDiffusion fails to recover realistic surfaces due to the inherent ambiguity in deformable grids. We propose the GenUDC framework to address these challenges by leveraging the Unsigned Dual Contouring (UDC) as the mesh representation. UDC discretizes a mesh in a regular grid and divides it into the face and vertex parts, recovering both complex structures and fine details. As a result, the one-to-one mapping between UDC and mesh resolves the ambiguity problem. In addition, GenUDC adopts a two-stage, coarse-to-fine generative process for 3D mesh generation. It first generates the face part as a rough shape and then the vertex part to craft a detailed shape. Extensive evaluations demonstrate the superiority of UDC as a mesh representation and the favorable performance of GenUDC in mesh generation. The code and trained models are available at https://github.com/TrepangCat/GenUDC.
format Preprint
id arxiv_https___arxiv_org_abs_2410_17802
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GenUDC: High Quality 3D Mesh Generation with Unsigned Dual Contouring Representation
Wang, Ruowei
Li, Jiaqi
Zeng, Dan
Ma, Xueqi
Xu, Zixiang
Zhang, Jianwei
Zhao, Qijun
Computer Vision and Pattern Recognition
Graphics
Generating high-quality meshes with complex structures and realistic surfaces is the primary goal of 3D generative models. Existing methods typically employ sequence data or deformable tetrahedral grids for mesh generation. However, sequence-based methods have difficulty producing complex structures with many faces due to memory limits. The deformable tetrahedral grid-based method MeshDiffusion fails to recover realistic surfaces due to the inherent ambiguity in deformable grids. We propose the GenUDC framework to address these challenges by leveraging the Unsigned Dual Contouring (UDC) as the mesh representation. UDC discretizes a mesh in a regular grid and divides it into the face and vertex parts, recovering both complex structures and fine details. As a result, the one-to-one mapping between UDC and mesh resolves the ambiguity problem. In addition, GenUDC adopts a two-stage, coarse-to-fine generative process for 3D mesh generation. It first generates the face part as a rough shape and then the vertex part to craft a detailed shape. Extensive evaluations demonstrate the superiority of UDC as a mesh representation and the favorable performance of GenUDC in mesh generation. The code and trained models are available at https://github.com/TrepangCat/GenUDC.
title GenUDC: High Quality 3D Mesh Generation with Unsigned Dual Contouring Representation
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2410.17802