Li, Z., Zhang, Q., Xu, J., Li, C., & Yang, X. (2024). Gamification of virtual museum curation: A case study of Chinese bronze wares.
Chicago Style (17th ed.) CitationLi, Zhaokang, Qian Zhang, Jiayue Xu, Chuntao Li, and Xi Yang. Gamification of Virtual Museum Curation: A Case Study of Chinese Bronze Wares. 2024.
MLA (9th ed.) CitationLi, Zhaokang, et al. Gamification of Virtual Museum Curation: A Case Study of Chinese Bronze Wares. 2024.
Warning: These citations may not always be 100% accurate.