Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study

Fuente: arXiv
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Autores principales: Wang, Tianze, Honari-Jahromi, Maryam, Katsarou, Styliani, Mikheeva, Olga, Panagiotakopoulos, Theodoros, Smirnov, Oleg, Cao, Lele, Asadi, Sahar
Formato: Preprint
Publicado: 2024
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author Wang, Tianze
Honari-Jahromi, Maryam
Katsarou, Styliani
Mikheeva, Olga
Panagiotakopoulos, Theodoros
Smirnov, Oleg
Cao, Lele
Asadi, Sahar
author_facet Wang, Tianze
Honari-Jahromi, Maryam
Katsarou, Styliani
Mikheeva, Olga
Panagiotakopoulos, Theodoros
Smirnov, Oleg
Cao, Lele
Asadi, Sahar
contents This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and pretraining a Longformer model on this data. Our approach captures the rich and nuanced interactions within game sessions, effectively identifying meaningful player segments. The results demonstrate the potential of self-supervised LMs in enhancing game design and personalization without relying on ground-truth labels.
format Preprint
id arxiv_https___arxiv_org_abs_2410_18605
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study
Wang, Tianze
Honari-Jahromi, Maryam
Katsarou, Styliani
Mikheeva, Olga
Panagiotakopoulos, Theodoros
Smirnov, Oleg
Cao, Lele
Asadi, Sahar
Machine Learning
This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and pretraining a Longformer model on this data. Our approach captures the rich and nuanced interactions within game sessions, effectively identifying meaningful player segments. The results demonstrate the potential of self-supervised LMs in enhancing game design and personalization without relying on ground-truth labels.
title Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study
topic Machine Learning
url https://arxiv.org/abs/2410.18605