Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis

Fuente: arXiv
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Autores principales: Han, Liang, Zhou, Junsheng, Liu, Yu-Shen, Han, Zhizhong
Formato: Preprint
Publicado: 2024
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author Han, Liang
Zhou, Junsheng
Liu, Yu-Shen
Han, Zhizhong
author_facet Han, Liang
Zhou, Junsheng
Liu, Yu-Shen
Han, Zhizhong
contents Novel view synthesis from sparse inputs is a vital yet challenging task in 3D computer vision. Previous methods explore 3D Gaussian Splatting with neural priors (e.g. depth priors) as an additional supervision, demonstrating promising quality and efficiency compared to the NeRF based methods. However, the neural priors from 2D pretrained models are often noisy and blurry, which struggle to precisely guide the learning of radiance fields. In this paper, We propose a novel method for synthesizing novel views from sparse views with Gaussian Splatting that does not require external prior as supervision. Our key idea lies in exploring the self-supervisions inherent in the binocular stereo consistency between each pair of binocular images constructed with disparity-guided image warping. To this end, we additionally introduce a Gaussian opacity constraint which regularizes the Gaussian locations and avoids Gaussian redundancy for improving the robustness and efficiency of inferring 3D Gaussians from sparse views. Extensive experiments on the LLFF, DTU, and Blender datasets demonstrate that our method significantly outperforms the state-of-the-art methods.
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id arxiv_https___arxiv_org_abs_2410_18822
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
Han, Liang
Zhou, Junsheng
Liu, Yu-Shen
Han, Zhizhong
Computer Vision and Pattern Recognition
Novel view synthesis from sparse inputs is a vital yet challenging task in 3D computer vision. Previous methods explore 3D Gaussian Splatting with neural priors (e.g. depth priors) as an additional supervision, demonstrating promising quality and efficiency compared to the NeRF based methods. However, the neural priors from 2D pretrained models are often noisy and blurry, which struggle to precisely guide the learning of radiance fields. In this paper, We propose a novel method for synthesizing novel views from sparse views with Gaussian Splatting that does not require external prior as supervision. Our key idea lies in exploring the self-supervisions inherent in the binocular stereo consistency between each pair of binocular images constructed with disparity-guided image warping. To this end, we additionally introduce a Gaussian opacity constraint which regularizes the Gaussian locations and avoids Gaussian redundancy for improving the robustness and efficiency of inferring 3D Gaussians from sparse views. Extensive experiments on the LLFF, DTU, and Blender datasets demonstrate that our method significantly outperforms the state-of-the-art methods.
title Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.18822