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Autori principali: Chen, Ling-Hao, Lu, Shunlin, Dai, Wenxun, Dou, Zhiyang, Ju, Xuan, Wang, Jingbo, Komura, Taku, Zhang, Lei
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2410.18977
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author Chen, Ling-Hao
Lu, Shunlin
Dai, Wenxun
Dou, Zhiyang
Ju, Xuan
Wang, Jingbo
Komura, Taku
Zhang, Lei
author_facet Chen, Ling-Hao
Lu, Shunlin
Dai, Wenxun
Dou, Zhiyang
Ju, Xuan
Wang, Jingbo
Komura, Taku
Zhang, Lei
contents This research delves into the problem of interactive editing of human motion generation. Previous motion diffusion models lack explicit modeling of the word-level text-motion correspondence and good explainability, hence restricting their fine-grained editing ability. To address this issue, we propose an attention-based motion diffusion model, namely MotionCLR, with CLeaR modeling of attention mechanisms. Technically, MotionCLR models the in-modality and cross-modality interactions with self-attention and cross-attention, respectively. More specifically, the self-attention mechanism aims to measure the sequential similarity between frames and impacts the order of motion features. By contrast, the cross-attention mechanism works to find the fine-grained word-sequence correspondence and activate the corresponding timesteps in the motion sequence. Based on these key properties, we develop a versatile set of simple yet effective motion editing methods via manipulating attention maps, such as motion (de-)emphasizing, in-place motion replacement, and example-based motion generation, etc. For further verification of the explainability of the attention mechanism, we additionally explore the potential of action-counting and grounded motion generation ability via attention maps. Our experimental results show that our method enjoys good generation and editing ability with good explainability.
format Preprint
id arxiv_https___arxiv_org_abs_2410_18977
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing
Chen, Ling-Hao
Lu, Shunlin
Dai, Wenxun
Dou, Zhiyang
Ju, Xuan
Wang, Jingbo
Komura, Taku
Zhang, Lei
Computer Vision and Pattern Recognition
This research delves into the problem of interactive editing of human motion generation. Previous motion diffusion models lack explicit modeling of the word-level text-motion correspondence and good explainability, hence restricting their fine-grained editing ability. To address this issue, we propose an attention-based motion diffusion model, namely MotionCLR, with CLeaR modeling of attention mechanisms. Technically, MotionCLR models the in-modality and cross-modality interactions with self-attention and cross-attention, respectively. More specifically, the self-attention mechanism aims to measure the sequential similarity between frames and impacts the order of motion features. By contrast, the cross-attention mechanism works to find the fine-grained word-sequence correspondence and activate the corresponding timesteps in the motion sequence. Based on these key properties, we develop a versatile set of simple yet effective motion editing methods via manipulating attention maps, such as motion (de-)emphasizing, in-place motion replacement, and example-based motion generation, etc. For further verification of the explainability of the attention mechanism, we additionally explore the potential of action-counting and grounded motion generation ability via attention maps. Our experimental results show that our method enjoys good generation and editing ability with good explainability.
title Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.18977