Robotic Learning in your Backyard: A Neural Simulator from Open Source Components

Fuente: arXiv
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Main Authors: Zhou, Liyou, Sinavski, Oleg, Polydoros, Athanasios
Format: Preprint
Published: 2024
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author Zhou, Liyou
Sinavski, Oleg
Polydoros, Athanasios
author_facet Zhou, Liyou
Sinavski, Oleg
Polydoros, Athanasios
contents The emergence of 3D Gaussian Splatting for fast and high-quality novel view synthesize has opened up the possibility to construct photo-realistic simulations from video for robotic reinforcement learning. While the approach has been demonstrated in several research papers, the software tools used to build such a simulator remain unavailable or proprietary. We present SplatGym, an open source neural simulator for training data-driven robotic control policies. The simulator creates a photorealistic virtual environment from a single video. It supports ego camera view generation, collision detection, and virtual object in-painting. We demonstrate training several visual navigation policies via reinforcement learning. SplatGym represents a notable first step towards an open-source general-purpose neural environment for robotic learning. It broadens the range of applications that can effectively utilise reinforcement learning by providing convenient and unrestricted tooling, and by eliminating the need for the manual development of conventional 3D environments.
format Preprint
id arxiv_https___arxiv_org_abs_2410_19564
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Robotic Learning in your Backyard: A Neural Simulator from Open Source Components
Zhou, Liyou
Sinavski, Oleg
Polydoros, Athanasios
Robotics
The emergence of 3D Gaussian Splatting for fast and high-quality novel view synthesize has opened up the possibility to construct photo-realistic simulations from video for robotic reinforcement learning. While the approach has been demonstrated in several research papers, the software tools used to build such a simulator remain unavailable or proprietary. We present SplatGym, an open source neural simulator for training data-driven robotic control policies. The simulator creates a photorealistic virtual environment from a single video. It supports ego camera view generation, collision detection, and virtual object in-painting. We demonstrate training several visual navigation policies via reinforcement learning. SplatGym represents a notable first step towards an open-source general-purpose neural environment for robotic learning. It broadens the range of applications that can effectively utilise reinforcement learning by providing convenient and unrestricted tooling, and by eliminating the need for the manual development of conventional 3D environments.
title Robotic Learning in your Backyard: A Neural Simulator from Open Source Components
topic Robotics
url https://arxiv.org/abs/2410.19564