Saved in:
Bibliographic Details
Main Authors: Zhou, Junsheng, Zhang, Weiqi, Liu, Yu-Shen
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2410.19657
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866914997535244288
author Zhou, Junsheng
Zhang, Weiqi
Liu, Yu-Shen
author_facet Zhou, Junsheng
Zhang, Weiqi
Liu, Yu-Shen
contents 3D Gaussian Splatting (3DGS) has shown convincing performance in rendering speed and fidelity, yet the generation of Gaussian Splatting remains a challenge due to its discreteness and unstructured nature. In this work, we propose DiffGS, a general Gaussian generator based on latent diffusion models. DiffGS is a powerful and efficient 3D generative model which is capable of generating Gaussian primitives at arbitrary numbers for high-fidelity rendering with rasterization. The key insight is to represent Gaussian Splatting in a disentangled manner via three novel functions to model Gaussian probabilities, colors and transforms. Through the novel disentanglement of 3DGS, we represent the discrete and unstructured 3DGS with continuous Gaussian Splatting functions, where we then train a latent diffusion model with the target of generating these Gaussian Splatting functions both unconditionally and conditionally. Meanwhile, we introduce a discretization algorithm to extract Gaussians at arbitrary numbers from the generated functions via octree-guided sampling and optimization. We explore DiffGS for various tasks, including unconditional generation, conditional generation from text, image, and partial 3DGS, as well as Point-to-Gaussian generation. We believe that DiffGS provides a new direction for flexibly modeling and generating Gaussian Splatting.
format Preprint
id arxiv_https___arxiv_org_abs_2410_19657
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DiffGS: Functional Gaussian Splatting Diffusion
Zhou, Junsheng
Zhang, Weiqi
Liu, Yu-Shen
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has shown convincing performance in rendering speed and fidelity, yet the generation of Gaussian Splatting remains a challenge due to its discreteness and unstructured nature. In this work, we propose DiffGS, a general Gaussian generator based on latent diffusion models. DiffGS is a powerful and efficient 3D generative model which is capable of generating Gaussian primitives at arbitrary numbers for high-fidelity rendering with rasterization. The key insight is to represent Gaussian Splatting in a disentangled manner via three novel functions to model Gaussian probabilities, colors and transforms. Through the novel disentanglement of 3DGS, we represent the discrete and unstructured 3DGS with continuous Gaussian Splatting functions, where we then train a latent diffusion model with the target of generating these Gaussian Splatting functions both unconditionally and conditionally. Meanwhile, we introduce a discretization algorithm to extract Gaussians at arbitrary numbers from the generated functions via octree-guided sampling and optimization. We explore DiffGS for various tasks, including unconditional generation, conditional generation from text, image, and partial 3DGS, as well as Point-to-Gaussian generation. We believe that DiffGS provides a new direction for flexibly modeling and generating Gaussian Splatting.
title DiffGS: Functional Gaussian Splatting Diffusion
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.19657