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| Main Authors: | , , , , , , , , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2410.19733 |
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Table of Contents:
- Global aging calls for scalable and engaging cognitive interventions. Computerized cognitive training (CCT) is a promising non-pharmacological approach, yet many unsupervised programs rely on rigid, hand-authored puzzles that are difficult to personalize and can hinder adherence. Large language models (LLMs) offer more natural interaction, but their open-ended generation complicates the controlled task structure required for cognitive training. We present ReMe, a web-based framework that scaffolds cognitive training through controllable LLM-mediated conversations, addressing both rigidity in conventional CCT content and the need for conversational controllability. ReMe features a modular Puzzle Engine that represents training activities as reusable puzzle groups specified by structured templates and constraint rules, enabling rapid development of dialogue-based word games and personalized tasks grounded in user context. By integrating personal life logs, ReMe supports Life Recall activities for episodic-memory practice through guided retrieval and progressive cues. A community pilot with 32 adults aged 50+ provides initial feasibility signals.