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Bibliographic Details
Main Authors: Bhuckory, Radhika, Krishnamachari, Bhaskar
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2410.19962
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author Bhuckory, Radhika
Krishnamachari, Bhaskar
author_facet Bhuckory, Radhika
Krishnamachari, Bhaskar
contents We are interested in studying how heterogeneous agents can learn to communicate and cooperate with each other without being explicitly pre-programmed to do so. Motivated by this goal, we present and analyze a distributed solution to a two-player signaler-responder game which is defined as follows. The signaler agent has a random, exogenous need and can choose from four different strategies: never signal, always signal, signal when need, and signal when no need. The responder agent can choose to either ignore or respond to the signal. We define a reward to both agents when they cooperate to satisfy the signaler's need, and costs associated with communication, response and unmet needs. We identify pure Nash equilibria of the game and the conditions under which they occur. As a solution for this game, we propose two new distributed Bayesian learning algorithms, one for each agent, based on the classic Thompson Sampling policy for multi-armed bandits. These algorithms allow both agents to update beliefs about both the exogenous need and the behavior of the other agent and optimize their own expected reward. We show that by using these policies, the agents are able to intelligently adapt their strategies over multiple iterations to attain efficient, reward-maximizing equilibria under different settings, communicating and cooperating when it is rewarding to do so, and not communicating or cooperating when it is too expensive.
format Preprint
id arxiv_https___arxiv_org_abs_2410_19962
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Signaler-Responder Game: Learning to Communicate using Thompson Sampling
Bhuckory, Radhika
Krishnamachari, Bhaskar
Multiagent Systems
We are interested in studying how heterogeneous agents can learn to communicate and cooperate with each other without being explicitly pre-programmed to do so. Motivated by this goal, we present and analyze a distributed solution to a two-player signaler-responder game which is defined as follows. The signaler agent has a random, exogenous need and can choose from four different strategies: never signal, always signal, signal when need, and signal when no need. The responder agent can choose to either ignore or respond to the signal. We define a reward to both agents when they cooperate to satisfy the signaler's need, and costs associated with communication, response and unmet needs. We identify pure Nash equilibria of the game and the conditions under which they occur. As a solution for this game, we propose two new distributed Bayesian learning algorithms, one for each agent, based on the classic Thompson Sampling policy for multi-armed bandits. These algorithms allow both agents to update beliefs about both the exogenous need and the behavior of the other agent and optimize their own expected reward. We show that by using these policies, the agents are able to intelligently adapt their strategies over multiple iterations to attain efficient, reward-maximizing equilibria under different settings, communicating and cooperating when it is rewarding to do so, and not communicating or cooperating when it is too expensive.
title The Signaler-Responder Game: Learning to Communicate using Thompson Sampling
topic Multiagent Systems
url https://arxiv.org/abs/2410.19962