Impact of Translation and Viewpoint Transition Methods in VR on Spatial Learning and Cybersickness

Fuente: arXiv
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Autores principales: Mostafavi, Armin, Qiu, Zhiwen, Xu, Tong Bill, Kalantari, Saleh
Formato: Preprint
Publicado: 2024
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author Mostafavi, Armin
Qiu, Zhiwen
Xu, Tong Bill
Kalantari, Saleh
author_facet Mostafavi, Armin
Qiu, Zhiwen
Xu, Tong Bill
Kalantari, Saleh
contents Virtual locomotion technique (VLT) is a fundamental component of virtual reality (VR) systems that translates physical and controller inputs into virtual translational movements and viewpoint transitions. Poorly designed VLTs can result in discomfort, nausea, and reductions in task performance. Understanding the effectiveness of VLTs across various levels of interaction fidelity is crucial to enhance user experience and spatial awareness. The current study addressed a significant gap in VR design research and practice, as few previous efforts have been made to comprehensively evaluate the effectiveness of controller-based VLTs in virtual indoor environments. We conducted a user study in which participants navigated through two complex virtual environments, one focusing on exploratory tasks and the other on goal-oriented navigation. The findings offer insights into the trade-offs among spatial knowledge acquisition, wayfinding performance, cybersickness, and sense of presence, and have design implications for future VR interfaces.
format Preprint
id arxiv_https___arxiv_org_abs_2410_20675
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Impact of Translation and Viewpoint Transition Methods in VR on Spatial Learning and Cybersickness
Mostafavi, Armin
Qiu, Zhiwen
Xu, Tong Bill
Kalantari, Saleh
Human-Computer Interaction
Virtual locomotion technique (VLT) is a fundamental component of virtual reality (VR) systems that translates physical and controller inputs into virtual translational movements and viewpoint transitions. Poorly designed VLTs can result in discomfort, nausea, and reductions in task performance. Understanding the effectiveness of VLTs across various levels of interaction fidelity is crucial to enhance user experience and spatial awareness. The current study addressed a significant gap in VR design research and practice, as few previous efforts have been made to comprehensively evaluate the effectiveness of controller-based VLTs in virtual indoor environments. We conducted a user study in which participants navigated through two complex virtual environments, one focusing on exploratory tasks and the other on goal-oriented navigation. The findings offer insights into the trade-offs among spatial knowledge acquisition, wayfinding performance, cybersickness, and sense of presence, and have design implications for future VR interfaces.
title Impact of Translation and Viewpoint Transition Methods in VR on Spatial Learning and Cybersickness
topic Human-Computer Interaction
url https://arxiv.org/abs/2410.20675