LoDAvatar: Hierarchical Embedding and Selective Detail Enhancement for Adaptive Levels of Detail Gaussian Avatars

Fuente: arXiv
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Main Authors: Dongye, Xiaonuo, Guo, Hanzhi, Luo, Le, Jiang, Haiyan, Bao, Yihua, Guo, Jie, Tian, Zeyu, Weng, Dongdong
Format: Preprint
Published: 2024
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author Dongye, Xiaonuo
Guo, Hanzhi
Luo, Le
Jiang, Haiyan
Bao, Yihua
Guo, Jie
Tian, Zeyu
Weng, Dongdong
author_facet Dongye, Xiaonuo
Guo, Hanzhi
Luo, Le
Jiang, Haiyan
Bao, Yihua
Guo, Jie
Tian, Zeyu
Weng, Dongdong
contents With the advancement of virtual reality, the demand for 3D human avatars is increasing. The emergence of Gaussian Splatting technology has enabled the rendering of Gaussian avatars with superior visual quality and reduced computational costs. Despite numerous methods researchers propose for implementing drivable Gaussian avatars, limited attention has been given to balancing visual quality and computational costs. In this paper, we introduce LoDAvatar, a method that introduces levels of detail into Gaussian avatars through hierarchical embedding and selective detail enhancement methods. The key steps of LoDAvatar encompass data preparation, Gaussian embedding, Gaussian optimization, and selective detail enhancement. We conducted experiments involving Gaussian avatars at various levels of detail, employing both objective assessments and subjective evaluations. The outcomes indicate that incorporating levels of detail into Gaussian avatars can decrease computational costs during rendering while upholding commendable visual quality, thereby enhancing runtime frame rates. We advocate adopting LoDAvatar to render multiple dynamic Gaussian avatars or extensive Gaussian scenes to balance visual quality and computational costs.
format Preprint
id arxiv_https___arxiv_org_abs_2410_20789
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle LoDAvatar: Hierarchical Embedding and Selective Detail Enhancement for Adaptive Levels of Detail Gaussian Avatars
Dongye, Xiaonuo
Guo, Hanzhi
Luo, Le
Jiang, Haiyan
Bao, Yihua
Guo, Jie
Tian, Zeyu
Weng, Dongdong
Graphics
With the advancement of virtual reality, the demand for 3D human avatars is increasing. The emergence of Gaussian Splatting technology has enabled the rendering of Gaussian avatars with superior visual quality and reduced computational costs. Despite numerous methods researchers propose for implementing drivable Gaussian avatars, limited attention has been given to balancing visual quality and computational costs. In this paper, we introduce LoDAvatar, a method that introduces levels of detail into Gaussian avatars through hierarchical embedding and selective detail enhancement methods. The key steps of LoDAvatar encompass data preparation, Gaussian embedding, Gaussian optimization, and selective detail enhancement. We conducted experiments involving Gaussian avatars at various levels of detail, employing both objective assessments and subjective evaluations. The outcomes indicate that incorporating levels of detail into Gaussian avatars can decrease computational costs during rendering while upholding commendable visual quality, thereby enhancing runtime frame rates. We advocate adopting LoDAvatar to render multiple dynamic Gaussian avatars or extensive Gaussian scenes to balance visual quality and computational costs.
title LoDAvatar: Hierarchical Embedding and Selective Detail Enhancement for Adaptive Levels of Detail Gaussian Avatars
topic Graphics
url https://arxiv.org/abs/2410.20789