Skinned Motion Retargeting with Dense Geometric Interaction Perception

Fuente: arXiv
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Main Authors: Ye, Zijie, Liu, Jia-Wei, Jia, Jia, Sun, Shikun, Shou, Mike Zheng
Format: Preprint
Published: 2024
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author Ye, Zijie
Liu, Jia-Wei
Jia, Jia
Sun, Shikun
Shou, Mike Zheng
author_facet Ye, Zijie
Liu, Jia-Wei
Jia, Jia
Sun, Shikun
Shou, Mike Zheng
contents Capturing and maintaining geometric interactions among different body parts is crucial for successful motion retargeting in skinned characters. Existing approaches often overlook body geometries or add a geometry correction stage after skeletal motion retargeting. This results in conflicts between skeleton interaction and geometry correction, leading to issues such as jittery, interpenetration, and contact mismatches. To address these challenges, we introduce a new retargeting framework, MeshRet, which directly models the dense geometric interactions in motion retargeting. Initially, we establish dense mesh correspondences between characters using semantically consistent sensors (SCS), effective across diverse mesh topologies. Subsequently, we develop a novel spatio-temporal representation called the dense mesh interaction (DMI) field. This field, a collection of interacting SCS feature vectors, skillfully captures both contact and non-contact interactions between body geometries. By aligning the DMI field during retargeting, MeshRet not only preserves motion semantics but also prevents self-interpenetration and ensures contact preservation. Extensive experiments on the public Mixamo dataset and our newly-collected ScanRet dataset demonstrate that MeshRet achieves state-of-the-art performance. Code available at https://github.com/abcyzj/MeshRet.
format Preprint
id arxiv_https___arxiv_org_abs_2410_20986
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Skinned Motion Retargeting with Dense Geometric Interaction Perception
Ye, Zijie
Liu, Jia-Wei
Jia, Jia
Sun, Shikun
Shou, Mike Zheng
Computer Vision and Pattern Recognition
Graphics
Capturing and maintaining geometric interactions among different body parts is crucial for successful motion retargeting in skinned characters. Existing approaches often overlook body geometries or add a geometry correction stage after skeletal motion retargeting. This results in conflicts between skeleton interaction and geometry correction, leading to issues such as jittery, interpenetration, and contact mismatches. To address these challenges, we introduce a new retargeting framework, MeshRet, which directly models the dense geometric interactions in motion retargeting. Initially, we establish dense mesh correspondences between characters using semantically consistent sensors (SCS), effective across diverse mesh topologies. Subsequently, we develop a novel spatio-temporal representation called the dense mesh interaction (DMI) field. This field, a collection of interacting SCS feature vectors, skillfully captures both contact and non-contact interactions between body geometries. By aligning the DMI field during retargeting, MeshRet not only preserves motion semantics but also prevents self-interpenetration and ensures contact preservation. Extensive experiments on the public Mixamo dataset and our newly-collected ScanRet dataset demonstrate that MeshRet achieves state-of-the-art performance. Code available at https://github.com/abcyzj/MeshRet.
title Skinned Motion Retargeting with Dense Geometric Interaction Perception
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2410.20986