Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality

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Hauptverfasser: Chen, Junlong, Grubert, Jens, Kristensson, Per Ola
Format: Preprint
Veröffentlicht: 2024
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author Chen, Junlong
Grubert, Jens
Kristensson, Per Ola
author_facet Chen, Junlong
Grubert, Jens
Kristensson, Per Ola
contents Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language models to assist multi-object selection tasks in virtual reality via a multimodal speech and raycast interaction technique. We validate the findings in a comparative user study (n=24), where participants selected target objects in a virtual reality scene with different levels of scene perplexity. The performance metrics and user experience metrics are compared against a mini-map based occluded object selection technique that serves as the baseline. Results indicate that the introduced technique, AssistVR, outperforms the baseline technique when there are multiple target objects. Contrary to the common belief for speech interfaces, AssistVR was able to outperform the baseline even when the target objects were difficult to reference verbally. This work demonstrates the viability and interaction potential of an intelligent multimodal interactive system powered by large laguage models. Based on the results, we discuss the implications for design of future intelligent multimodal interactive systems in immersive environments.
format Preprint
id arxiv_https___arxiv_org_abs_2410_21091
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality
Chen, Junlong
Grubert, Jens
Kristensson, Per Ola
Human-Computer Interaction
Artificial Intelligence
Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language models to assist multi-object selection tasks in virtual reality via a multimodal speech and raycast interaction technique. We validate the findings in a comparative user study (n=24), where participants selected target objects in a virtual reality scene with different levels of scene perplexity. The performance metrics and user experience metrics are compared against a mini-map based occluded object selection technique that serves as the baseline. Results indicate that the introduced technique, AssistVR, outperforms the baseline technique when there are multiple target objects. Contrary to the common belief for speech interfaces, AssistVR was able to outperform the baseline even when the target objects were difficult to reference verbally. This work demonstrates the viability and interaction potential of an intelligent multimodal interactive system powered by large laguage models. Based on the results, we discuss the implications for design of future intelligent multimodal interactive systems in immersive environments.
title Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2410.21091